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jarko27
searching Neon…
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Show HN: Screen time, but with idle game mechanics
(apps.apple.com)
3 points
by
jarko27
5mo ago
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0 comments
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Show HN: App that crosses an hour off your day when you open a distraction
(apps.apple.com)
5 points
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jarko27
5mo ago
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Show HN: iOS app that visualizes your brainrot
(apps.apple.com)
3 points
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jarko27
5mo ago
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0 comments
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jarko27
2y ago
I just checked all APIs/Libs that the app uses had declared support of API_LEVEL_28, but have recommended a higher target (above 30). My bad. I assumed this modern Material 3 Compose had hard API-level requirements.
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jarko27
2y ago
By default (if hard mode is not enabled) there is a way to skip the nudge
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jarko27
2y ago
Well, you are right about the audience, many people might prefer to downgrade to older versions. However, support of older versions will significantly complicate the development. The app uses several APIs that are not available on older ver
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jarko27
2y ago
Unfortunately the minimum android version is Android 11
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jarko27
2y ago
Making it work in the long term is going to be a challenge. I agree. I'm planning to implement as much tooling as possible so you can deal with annoyances that appear over time. While incentives can be outside of the app. For instance,
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jarko27
2y ago
Thanks for reporting this. I will be taking a look at this issue in the next release.
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jarko27
2y ago
That app I mentioned also had iOS version as well. I don't know how they made it, because AFAIK any customisation to unlock/lock process weren't allowed on iOS from the very beginning. But nevertheless. It's a bit disapp
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jarko27
2y ago
You also can try setting nudge Cooldown. It will prevent nudge from popping up during Cooldown period. For now it's 3 minutes max, but I can easily add more options in next release.
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jarko27
2y ago
Yes. App already has a setting call Cooldown. It allows to have time after phone lock during which the app won't pop-up again. Not sure if that's what you are suggesting, and it's max time right now is 3 minutes.
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jarko27
2y ago
I can relate to this. I conducted UX experiment during my Master's in Human Computer Interaction which was testing an impact of various interventions to screen time and user perception. I observed very similar pattern, if it clicks it
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jarko27
2y ago
After receiving so many comments about the "premium" version I'm going to consider adding a one-time purchase as an option. Thanks for sharing.
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jarko27
2y ago
That sounds nice. In my case, I rely heavily on many "essential" apps that are available on smartphones. Maybe the approach of having another Kale phone and a "Junk" phone is a thing ( https://x.com/george
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jarko27
2y ago
I remember a very cool similar thing from Google Digital Wellbeing Experiments called unlock clock https://play.google.com/store/apps/details?id=com.digitalwel...
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jarko27
2y ago
The original app was released ~ 4 years ago, but it survived several rounds of overhauls from scratch while keeping the original idea - "showing nudges after phone unlock". It can be considered a launch because it's almost a
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jarko27
2y ago
The fun fact. I've been using that extension while I was making Intenty back in 2020. Great extension, I'm glad to see it up and running till now!
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jarko27
2y ago
Well, that would be ideal. But as soon as I think about implementation I realize how complicated it is to make such an intelligent system that would understand intent and based on intent adapt the action. In theory, it all can be manually c
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jarko27
2y ago
Wow. It's so cool to see such a project. I even remember in 2019 finding an app that was using a popup after unlock to learn words of a foreign language, unfortunately, it closed and I cannot recall the name. I would be happy to see th
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jarko27
2y ago
Thanks for giving it a test drive! I'm thinking also about adding an option to have like 50% chance of a popup or a 75% chance, so it's less predictable. I first made it as every 2nd, 3d and so on, but maybe adding a randomness to
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jarko27
2y ago
BTW, it was quite complicated but I added support for flip phones as well. So the app works correctly on flip phones as well. Flip phone users might have an ultimate setup.
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jarko27
2y ago
Interesting. How are you dealing with cases when you need a navigation like Waze or Google Maps? Navigation apps are my main obstacles for trying a "dumbphone".
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jarko27
2y ago
I think it's not the apps are brain rot. It's the content available on platforms and the way how you navigate inside the app. You can watch various content on YouTube for instance.
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jarko27
2y ago
The network is used for checking in-app purchase status, requests to Google Play only
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jarko27
2y ago
Yeah, but then it's a completely different app. On Android, you can even combine Intenty and one-sec.
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jarko27
2y ago
Wow. Thanks for reporting. Fixing it.
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jarko27
2y ago
Thanks for the try. > When you're editing a prompt, the back button takes you back to the nudge screen instead of the prompts popup, which feels like a bug. Yeah, it's on the list of things to fix. Now to exit the prompt popup
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jarko27
2y ago
As an experiment, I wanted to try something similar, but more extreme maybe since it's not Android AFAIK https://www.thelightphone.com . Also I wonder if my app is working nicely on an e-ink smartphone, very interesting.
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jarko27
2y ago
I think it will work just fine in combination with Intenty. Of course, it might be too challenging to use the device with so many obstacles. But if that helps to be more mindful about phone usage, why not?
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