Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
japhib
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
by
japhib
13d ago
After developing & releasing 2 commercial games, and playing around with different game engines/frameworks over the years, I’m convinced PICO-8 is absolutely the best platform for a hobbyist game dev. Its constraints steer you clea
2.
▲
by
japhib
1mo ago
[flagged]
3.
▲
by
japhib
1mo ago
A punchy tricolon containing 2 analogies that don’t quite make sense. That’s some S-tier AI-mimicking. Nice!
4.
▲
by
japhib
8mo ago
Btw this is basically Replit's entire product (replit.com). Costs some money but the UX is pretty good
5.
▲
by
japhib
9mo ago
Crazy how much bigger modern games are … I wonder how many total pixels were shipped in the art assets of Warcraft 2 vs. StarCraft 2? My guess is at least 4 orders of magnitude higher for SC2
6.
▲
by
japhib
10mo ago
That seems very far away. My understanding is that these PETases digest plastic VERY slowly and need human engineering efforts to digest it in any appreciable amount of time (hours to days rather than years). And human bioengineering of the
7.
▲
by
japhib
10mo ago
Elixir is the closest thing to OCaml that has a chance at semi-mainstream usage IMO. It has basically all of the stuff about functional programming that makes it easier to reason about your code & get work done - immutability, pattern m
8.
▲
by
japhib
1y ago
If the "check"/offline payment bounces, I wonder if it's the merchant that is out the money? Or is there any assurance from anyone else, like maybe the network would go halfsies? Edit: on second thought, that doesn'
9.
▲
by
japhib
1y ago
But you can heal 3 masks of damage in about the same amount of time it takes to heal 1 mask in HK ...
10.
▲
by
japhib
1y ago
Interesting! Can you explain how this works? (economics noob over here)
11.
▲
by
japhib
1y ago
I tried to use Teal before and had some issues even getting it to compile ... but the Lua language server actually has pretty good type checking. Another option is https://typescripttolua.github.io/
12.
▲
by
japhib
1y ago
You'd be hard pressed to find console support for much less than that - compare it with Unity or GameMaker's console support tier and you'll find it's pretty similar. It can take hundreds of dev-hours to port your engine
13.
▲
by
japhib
1y ago
If you just want static typing, you can write Typescript and compile to Lua: https://typescripttolua.github.io/
14.
▲
by
japhib
1y ago
They recently added C# support: https://forum.defold.com/t/defold-c-support/79479
15.
▲
by
japhib
1y ago
> I wonder where a game with built-in editor ranks The website-summarized version of the license says: > You can not commercialise original or modified (derivative) versions of the Defold editor and/or engine It sounds like this
16.
▲
by
japhib
1y ago
Sorry to hear about your situation. Since you're in Utah, I'm going to suggest you find a bishop to ask for help. Even if you don't belong to the LDS church, I _think_ they might be able to help you out. Go to https:/&#
17.
▲
by
japhib
2y ago
Interesting to hear your experience with Rust. I’ve also been working on a game project for a long time, but in Unity. It’s bothered me for a long time that I have to be so reliant on the editor when using Unity, because I feel like as a pr
18.
▲
by
japhib
2y ago
Thanks for the in depth answer! Good luck with the recovery - hopefully the game has left your financials in a good enough spot that you don’t have to worry about the next project for a bit, at least.
19.
▲
by
japhib
2y ago
Unity is kind of the default, worth trying out at least. I’ve been using it for 6+ years for money-making hobby projects. It’s not without its problems, but there are a lot of perks to using the same engine that all the pro gamedevs are usi
20.
▲
by
japhib
2y ago
> I realise you can make games in any language/engine It's actually a bit more constrained than people realize ... Well, for desktop, you can literally use anything. But for mobile it's a bit harder because of specific pla
21.
▲
by
japhib
2y ago
If you look on the Steam page it's Raw Fury. Steam is just the storefront. A game publisher's role varies a lot - sometimes they're just financing the project, usually they handle stuff like PR and marketing, and sometimes th
22.
▲
by
japhib
2y ago
Amazing work! Questions: - How/why did you decide to talk to a publisher? When in the process did you feel like you had a good enough prototype to do that? - What have been the pros/cons of working with a publisher? When, in your
23.
▲
by
japhib
2y ago
My 2c having released both premium and free apps on iOS and Android: premium apps do not sell. People don’t want to fork over any amount of money just to try an app that they may or may not enjoy. You can still make _some_ money, and get so
24.
▲
by
japhib
2y ago
Microsoft had significant antitrust penalties back in the early 2000s due to windows/IE. The other 3 all have antitrust lawsuits currently going. Google’s is just the furthest along.
25.
▲
by
japhib
2y ago
There’s a similar antitrust lawsuit against Apple: https://www.npr.org/2024/09/20/nx-s1-5119948/a-look-at-the-d... These things take a long time, though. I think the Apple one is just not as far along.
26.
▲
by
japhib
2y ago
Seems like almost every creative industry (music, video games, art, writing) is having the same issue: Creation & publication tools are getting cheaper & easier to use, which means a lot more people can publish their creative ideas.
27.
▲
by
japhib
2y ago
You know what is paper-like, has infinite FPS, never runs out of batteries, and costs about 100x less than this? A physical notebook & a pen :)
28.
▲
by
japhib
3y ago
There’s a new-ish plugin for VSCode called pico8-ls that is much better for language support than what there used to be. But the #include approach mentioned by someone else allows you to use the full Lua extensions which are great.
29.
▲
by
japhib
3y ago
Funny how often HN comments are like “this would be better if it used AI!”
30.
▲
by
japhib
3y ago
Here’s a really good breakdown from the dev of a Tetris clone: https://blog.osk.sh/post.php?p=643dbb578e1ba3.57021842 TLDR is that it’s really easy to get a larger hosting platform such as Steam, the App Store, etc to take
More ›