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jamesu
searching Neon…
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1.
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jamesu
1mo ago
AFAIK, MMX was more for fixed point math (as also pointed out by another commenter) which would explain why it wasn't used much for 3D. You tended to see it more in image and sound processing code. Maybe the reviewers got it mixed up w
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jamesu
1mo ago
Pretty cool to finally have a decent open 3d solution for windows vms. Now if only someone made an opengl driver for older intel macosx vms...
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jamesu
3mo ago
Its been getting pretty bad for a long while now. On the topic of UK privacy, there's an interesting requirement that if you are a "data controller" processing "personal" data for "non-exempt" purposes, yo
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jamesu
3mo ago
I think mine when when I got one model to generate a spec for SDL 1.2, and another to generate a reimplementation of the whole thing in rust. It was pretty amazing to see the implementation getting fleshed out and fixed as I fed back result
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jamesu
4mo ago
One bizarre related thing I've noticed is often you will find people who otherwise seem ok with people violating the copyright and other various licenses by "decompiling" a game, but as soon as AI is involved suddenly it'
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jamesu
4mo ago
I've invested time working with a project like that and it's kind of heartbreaking to see it lose its way and become a total mess. It's tempting to fork and try and go back to its roots, but that has its own problems e.g. nee
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jamesu
4mo ago
We've seen a few takes on this kind of issue, but the solution I liked the best was the linux "developers take full responsibility" approach. The "Assisted-by:" tag was a pretty nice touch too. The article unfortuna
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jamesu
5mo ago
My take was more along the lines of: it wouldn't be convincing enough, if anything it would be too clean and perfect.
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jamesu
5mo ago
There is no way you could recreate a convincing enough 90s era codebase of a japanese videogame + its associated tools + scripts and commented out codepaths with current ai tools.
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jamesu
5mo ago
I find the specific singling out of vibe coding interesting for a different reason; thinking back to just last month, I recall one of the rationales behind the huge DLSS5 backlash was it ruined the artists original vision. And here we are a
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jamesu
5mo ago
I'm not a huge fan of working while travelling, it's way too distracting while trying to do intricate development work.
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jamesu
5mo ago
I often find AI makes me angry and stressed out, especially when it suggests dumb solutions to problems. Honestly makes me wonder if I'm more likely to die early from chronic AI-induced stress rather than dementia.
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jamesu
6mo ago
The current pricing model (for plus) feels deliberately confusing to me, I can never really tell if I'm nearing any kind of limit with my account since nothing really seems to tell me.
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jamesu
7mo ago
Using connectrpc was a pretty refreshing experience for me. Implementing a client for the HTTP stuff at least is pretty easy! I was able to implement a basic runner for forgejo using the protobuf spec for the runner + libcurl within a few
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jamesu
8mo ago
Bumped into your project a while back - pretty impressive. I was a little disappointed it seemed to just convert the resources rather than use the original runtime formats (since there are a features that don't directly translate to gl
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jamesu
9mo ago
I really wanted to like it but the UI always put me off. Also tending to prefer a more open development model these days. Thankfully at least for dev gitea and forgejo have both come a long way and the CI is pretty decent now (though they s
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jamesu
10mo ago
The Settlers 2 was one of my favorite games growing up - really felt like they polished up the mechanics of the first game and made the UI more tolerable. If anyone is looking for a more modern 3d equivalent but in a slightly different sett
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jamesu
10mo ago
A few months ago I used ChatGPT to rewrite a bison based parser to recursive descent and was pretty surprised how well it held up - though I still needed to keep prompting the AI to fix things or add elements it skipped, and in the end I pr
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jamesu
10mo ago
Back when this was first announced it was pretty neat, but I don't think it passes the long term reliability test for me. Last time I tried it I somehow managed to erase all the notes and the site broke - didn't exactly instil muc
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jamesu
11mo ago
Lazarus is nice but both its apis and the ui feel like they're still stuck in the early 00's. It's not enough to look like VB6 / Delphi these days; you've got to keep up with what kinds of conventions we expect now.
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jamesu
11mo ago
Also switched to a UGREEN, in this case the DXP4800 Plus. Truenas runs pretty nicely on it! One critique I'd have of this setup is it's a lot noisier than my older Synology setup, but I think that's more to do with the HDDs
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jamesu
11mo ago
A while back I recall watching a video about this very feature. https://www.youtube.com/watch?v=SC3TVvtuNqs
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jamesu
1y ago
I find you get a lot of utility, but long-term you need to keep updating your codebase and follow whatever trend rails is currently on.
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jamesu
1y ago
For me the bus factor was a bit of a red flag, plus I prefer the layout in forgejo/gitea. Also didn't like that there wasn't really any obvious way to link in an external CI, and of course it's written in java so had tha
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jamesu
1y ago
Having wasm 3.0 and a project named wasm3 which doesn't seem to support wasm 3.0 is sure going to get confusing!
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jamesu
1y ago
I play SvenCoop a lot and mostly just stick to a handful of servers. The amount of servers is such that discovering new ones is pretty easy. However it also makes it a bit vulnerable to your favourite server getting hit by a DDOS attack or
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jamesu
1y ago
Reminds me of the extensive use of bitsets in Starfox Adventures. Not only was object spawning tied to flags, many dynamic effects were too so if you prodded the flags in memory often a lot of funky things would happen like explosions getti
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jamesu
1y ago
One thing I found useful was writing a runner for giteas actions CI which is similar to GHA. When you dig down and ask "what is ACTUALLY happening to run this job" then a lot of things such as the docker entrypoint not being modif
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jamesu
2y ago
Can at least concur with C&C/RA being difficult to compile; There are several missing sources and the build environment feels like its one grand 90's hack.
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jamesu
2y ago
Not having a proper account deletion method for deceased persons was one of my big pet peeves when sorting out accounts of a family member.
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