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izym
searching Neon…
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7 ms
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1.
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by
izym
8y ago
I don't think the same teams are working on video decoding and VR browsing.
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by
izym
8y ago
That's a software implementation though. These new cards have actual hardware specifically for that.
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by
izym
9y ago
When do you get in though?
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by
izym
9y ago
It might introduce temporal artifacts, which would not be seen in stills.
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by
izym
9y ago
Does this support Objective-C++? If not, do you have any plans to implement support for it?
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by
izym
9y ago
In deferred rendering the cost of lighting is still dependent on the number of lights. In forward rendering it is dependent on both the number of lights as well as the scene geometry. You can apply various additional techniques to make each
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by
izym
9y ago
You're not really being fair here. You could just as well distribute all needed dll's with the app. In fact, that's pretty much what Electron does.
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by
izym
9y ago
> And C# is no slower than D. I very much doubt that. Do you have anything to back up that statement?
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by
izym
9y ago
How would WebAssembly ever do that?
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by
izym
9y ago
Vægtafgift is not a thing anymore, there is only ejerafgift now.
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by
izym
9y ago
Your CPU has 4 cores, but 8 threads due to Hyper-threading. It's quite normal that not all programs will benefit from the additional threads. It would be interesting to see how the compiler performs on more physical cores.
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by
izym
9y ago
Scratchapixel has a lesson on it [1] which takes the same approach. [1]: https://www.scratchapixel.com/lessons/3d-basic-rendering/ray...
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by
izym
9y ago
Yes, but on the other hand rasterization is implemented in hardware on GPUs which gives it a great performance advantage. Also, sorting before rasterizing allows most triangles to be discarded before any fragments are created. Besides, crea
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by
izym
9y ago
> raytracing an image takes much longer than the polygon-based rendering done by most game engines. Minor nitpick, but it has nothing to do with the fact that it renders polygons. Ray tracing can also render polygons. More precisely, gam
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by
izym
10y ago
That's not going to work for e.g. a table that is part of your content.
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by
izym
10y ago
I can't remember if threading support is in yet, but it should be possible. The downside is that it will be a rather hefty binary the user has to download.
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by
izym
10y ago
Indeed, the article does not represent the 2016 sales at all. Tesla sold 176 cars in 2016 in Denmark and 2738 in 2015 [0]. While there is definitely a drop, the sales of 2015 were probably also boosted by the fact that lots of Danes, who we
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by
izym
10y ago
What do you mean by "considering these workloads"? It sounds like a fairly light workload.
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by
izym
10y ago
Mendeley. Not the nicest UX, but it syncs, has tags relevant for academic papers and can export everything as a bibtex file.
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by
izym
10y ago
VW's newer interfaces are also quite lag-free. But then again, it is the same concern as Audi, so I guess it makes sense.
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by
izym
10y ago
Yes, people are quite aware of that, and if you check the comments you'll see points made against it. Also, ? is very much language level.
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by
izym
10y ago
Well, they did, in a very non-buzzwordy manner.
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by
izym
10y ago
I asked you to provide a single example as proof and you have not done so. There is no pissing contest in asking you to provide a tiny bit of proof for your statements.
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by
izym
10y ago
You didn't answer my question :)
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by
izym
10y ago
When have they broken stuff post 1.0?
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by
izym
10y ago
Nontrivial games take time to make.
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by
izym
10y ago
Very good points, but you should try to keep a more civil tone.
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by
izym
10y ago
Yes, but forking on GitHub means that initially it will be just their software.
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by
izym
10y ago
> Breaking the behavior of my back button is one of the worst user experiences I get these days. Usually it makes me so angry that I just leave the site right away. Obviously that is not the wanted user experience. Disregarding SPAs as a
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by
izym
10y ago
> The 1ms is network overhead, witch is nothing considering how long it takes for the image to render on the screen. Yes, latency for a single bit of payload to ever hit the client. The rest of the data then needs to be transferred as we
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