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iweczek
searching Neon…
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5 ms
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1.
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by
iweczek
28d ago
I'd love some feedback so that I can make this better!
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by
iweczek
2mo ago
Seems like this map example I made a few weeks ago is pretty timely https://mapjson.com/examples/gibraltar.html
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Paintings in a Different Style
(experimentlog.com)
1 points
by
iweczek
2mo ago
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1 comments
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by
iweczek
2mo ago
Using modern diffusion models to recreate popular paintings...
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MapJSON – API for Map Data
(mapjson.com)
2 points
by
iweczek
2mo ago
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1 comments
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by
iweczek
2mo ago
I wanted to share a recent project I have been working on and some write ups on building the API, the data work ( https://www.experimentlog.com/blog/building-a-map-data-api ), and the data ontology ( https://ww
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by
iweczek
2mo ago
well i did it 10 years ago by myself in 1013 bytes :)
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by
iweczek
2mo ago
lol
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by
iweczek
2mo ago
great job, looks like you got it down to 786 bytes of html and under 400 for the map data. I like your approach.
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by
iweczek
2mo ago
Both are interesting, my html file is 846 bytes and the actual map data pulled in is 445 bytes but a comment on my blog someone came down to 786 bytes and it looks like under 400 bytes of data for the map.
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Can you build a recognizable World Map in under 500 bytes?
(experimentlog.com)
35 points
by
iweczek
3mo ago
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54 comments
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by
iweczek
3mo ago
Experimenting with drawing a world map and micro-optimization.
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by
iweczek
3mo ago
Added a few enhancements over the weekend: 1. Wind dynamics 2. Opponent selection or random 3. Support for mobile and touch devices 4. Difficulty level selection 5. Sounds for firing cannon and ship getting hit 6. Survival mode for seeing h
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by
iweczek
3mo ago
should work now on mobile and ipad, are you not seeing the controls on the bottom?
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by
iweczek
3mo ago
try harder difficulty level
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by
iweczek
3mo ago
that is in now, check it out
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by
iweczek
3mo ago
ok, working on multiplayer, how many people/ships should be allowed at one time?
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by
iweczek
3mo ago
just fixed that, it is all on one screen now
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by
iweczek
3mo ago
thanks for sharing the video!
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by
iweczek
3mo ago
i like the idea of a progression, and multiplayer is coming
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by
iweczek
3mo ago
there is a difficulty level now
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by
iweczek
3mo ago
interesting, what Linux btw, Ubuntu?
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by
iweczek
3mo ago
Love the feedback, just wondering how to implement that. More difficult means your ship moves slower? you reload slower? your hits cause less damage? Need to think about that...
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by
iweczek
3mo ago
Thanks for playing! That's an interesting idea, thanks.
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by
iweczek
3mo ago
on a mac, windows, or linux? I have tested it in both browsers only on the mac but I don't see any reason why it would not work on a different OS since it is only HTML5 canvas
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by
iweczek
3mo ago
thanks, will do!
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by
iweczek
3mo ago
omg, thanks for reminding me about 4d boxing! that was so much fun
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by
iweczek
3mo ago
Thanks for the feedback, adding wind dynamics is on top of my list :)
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by
iweczek
3mo ago
Thanks for playing and the feedback. I plan on adding wind dynamics very soon. Letting you choose opponent instead of random should be easy. Multiplayer with more than 1 would be interesting, I like that idea!
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by
iweczek
3mo ago
I plan on adding wind dynamics. The largest ship has 1 more cannon, do you think I should add more? or perhaps longer range on the larger ship cannons?
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