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invl
searching Neon…
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1.
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by
invl
5mo ago
It's reference-counted at the boundaries. See https://github.com/Z3Prover/z3/blob/daf2506b6002149d531cb6c9...
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by
invl
5mo ago
I'm not sure I understand your argument. Z3's API is canonically C. There's a C++ wrapper that works pretty well. I don't have experience with the Rust wrapper, but I'd imagine that works pretty well too.
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by
invl
7mo ago
The Steam Link was ARM-based.
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by
invl
8mo ago
"first-class support for returning errors and propagating them" certainly sounds like exceptions! In fact, the compiler can even emit special tables that let the runtime completely skip over stack frames that don't need to do
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by
invl
9mo ago
I have already clicked the all-caps button
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by
invl
10mo ago
this happens with eg licensed music or product tie-ins or whatever, and the game just stops being sold
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by
invl
1y ago
as a developer my first priority is whether the software works, not whether it is fast or easy to develop
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by
invl
2y ago
MOOs (based on LambdaMOO at least) had various write permission levels, including builder (you can make new instances of existing things like rooms or objects and give them descriptions) and programmer (you can make new programs, written in