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indy7500
searching Neon…
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5 ms
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1.
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by
indy7500
7y ago
264GB in client profile pictures perhaps, that would be a lot of people affected!
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indy7500
7y ago
Human rights written by westerners.
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indy7500
7y ago
Sounds unlikely lol but why would you want to? Definitely more expensive than missile
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indy7500
7y ago
Only problem is I don't know how likely it would be that the writing is neatly separated by character for mnist to work, and handwriting recognition isn't accurate enough. Maybe some restraints on the inputs will fix that
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Show HN: ICR Tutorial - Scannable Chess Scoresheets (CNN's and OpenCV)
(heartbeat.fritz.ai)
2 points
by
indy7500
8y ago
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0 comments
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indy7500
8y ago
Would you mind quickly explaining what you guys mean? Sorry, I'd love to improve it but I'm not sure I get it. If you had a bunch of bubbles for each square and piece etc. wouldn't you be taking up much more space than 5 boxe
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indy7500
8y ago
No, not a clear reason other than wanted to get the product out earlier. We'll work on an opt-in, that does sound the best. Wouldn't other pieces affect this though? For example, what if the move was e6 and the next e-pawn move wa
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indy7500
8y ago
Yes that's all possible, just a lot more expensive.
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Show HN: Open-Sourced Scannable Scoresheets!
(github.com)
1 points
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indy7500
8y ago
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0 comments
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indy7500
8y ago
https://github.com/Messier-16/Reine
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indy7500
8y ago
We did use that for the postprocessing actually, the part where moves are cross-checked for lower probability predictions.
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indy7500
8y ago
https://github.com/Messier-16/Reine
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indy7500
8y ago
Now open sourced. https://github.com/Messier-16/Reine/
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indy7500
8y ago
Yes, that is the plan. That should heavily increase accuracy. Do you mean handwriting recognition as opposed to character recognition? It wasn't that we tried it and decided it wouldn't work, I just couldn't find previous ins
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indy7500
8y ago
We currently don't store scoresheets when uploaded to our website. Would you be able to send the pictures to us at info@reinechess.com? You could add comments about how it went (or not, since we can just run it and see for ourselves).
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indy7500
8y ago
We have decided to make it open source! Will publish in another article perhaps, when it has enough comments added in the next two days!
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indy7500
8y ago
Wait, are you GM Parimarjan? If so, this is truly an honor.
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indy7500
8y ago
I just posted this project on #share over on that Slack. Their #help channel helped me a ton (especially Jameson and hart!) Fully endorse this
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indy7500
8y ago
Don't say that, you're definitely more experienced than me :) I'll try to clarify, but I could be wrong. This is from the chess.com article on it here: https://www.chess.com/blog/ReineChess/scannable
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by
indy7500
8y ago
I think you'll be pleasantly surprised, this is a thing!! I thought about making it but quickly decided computer vision wasn't up to the task yet. It seems I was horribly wrong: https://github.com/maciejczyzewski&#
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indy7500
8y ago
That would be an awful lot of bubbles per move, no?
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indy7500
8y ago
Also, a slight problem with b) is that it must be in the context of the whole game, since incorrect moves may only arise later on. This makes it harder with characters too ofc
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indy7500
8y ago
The way we check legality and adjust is with the character recognition. We use the second highest and third highest confidence characters. So, if you write a 5 and the model recognizes it as a 5 and then a 6 and 7, but really it's a 4,
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indy7500
8y ago
Now that I think about it, you're right. I don't know what the accuracy would be like, but it's certainly possible and worth a try.
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by
indy7500
8y ago
(I am OP) I thought about doing it that way but found that handwriting recognition was pretty weak as of now and wanted to try something solid. The reason is, usually, handwriting recognition would take into account the following characters
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indy7500
8y ago
The idea is you'd write down the moves during the game on the Scoresheet. Ideally, if people don't think it's too big of a change, we could just have tournament directors hand them out. Otherwise, print, bring to game, scan a
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indy7500
8y ago
Thanks! Definitely, the check and mate things should also be fixed long term. The nice thing is, I was able to put in tons of constraints to improve processing (for example the last two boxes must be a square like e4) if I ignore checks.
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indy7500
8y ago
https://www.chess.com/blog/ReineChess/scannable-scoresheets-...
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indy7500
8y ago
https://www.chess.com/blog/ReineChess/scannable-scoresheets-...
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indy7500
8y ago
Hmm... I see why it's a hassle. How does it defeat he purpose though?
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