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inclemnet
searching Neon…
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1.
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by
inclemnet
4y ago
> I think the "traditional" family of tiling window managers (like ratpoison, awesome, dwm, xmonad, i3, etc) are kind of simplistic in their assumptions that 1. they can at any time force any window into any size and position,
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by
inclemnet
5y ago
It isn't dwm "port", rather it's an independent window manager with some inspiration from dwm but also from other places. Notably it doesn't share the minimalist design philosophy, it's designed with a powerful
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by
inclemnet
5y ago
I've known people say that they found it "easier" combining learning touch typing with learning a new keyboard layout. It's harder moment by moment, but there's no bad muscle memory to fall back on.
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by
inclemnet
5y ago
Since various people are asking about xmonad-like tiling in wayland: I wrote Vivarium[0] specifically to be a wayland compositor that behaves exactly like my (fairly simple) xmonad config, but it's a relatively new/unstable compos
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by
inclemnet
5y ago
> But for the rest of us, the pre AI strategy is often better because we can't handle the complexity. > It is common to see casual players copying the AI style and digging their own grave while doing so. I think this point is gre
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Thoughts on writing a Wayland window manager with wlroots
(inclem.net)
2 points
by
inclemnet
5y ago
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0 comments
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by
inclemnet
5y ago
> Sway (the Wayland fork of I3) Minor clarification: Sway is an i3-compatible wayland compositor written from scratch, not a fork.
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Vivarium: A dynamic tiling Wayland compositor
(inclem.net)
2 points
by
inclemnet
6y ago
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0 comments
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by
inclemnet
6y ago
If there was one thing I could wish to be revamped about Kivy it's the default widgets. There's a core of good ones, especially those that are most commonly used, but quite a few make bad design decisions like an over-reliance on
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by
inclemnet
6y ago
> The question is, who actually uses these projects? The people developing them? Hobbyists? Language diehards? This is an interesting question, and one that (as Kivy developers) we wonder about ourselves. Others may have different perspe
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by
inclemnet
6y ago
As has already been said, Kivy isn't a web framework, but we're well aware the website isn't great. Unfortunately it hasn't had much love for a long time, especially as it's quite a task to seriously change it and w
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An actual history of Python on Android
(inclem.net)
3 points
by
inclemnet
6y ago
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0 comments
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An update on Python-for-android: v2019.06.06 released and future plans
(inclem.net)
32 points
by
inclemnet
7y ago
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7 comments
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by
inclemnet
9y ago
> I guess though I did find the idea of using pygame just for SDL to be kind of... blunt Yeah, I think this was a pragmatic choice (it was before I was involved at all), but it was never that great. SDL2 has solved a lot of problems and
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by
inclemnet
9y ago
> Like how they were (didn't check if they still are) using pygame to interface with SDL to do rendering a lot of other things. Kivy only ever used Pygame for SDL's backend management, drawing has always used OpenGL. We actuall
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by
inclemnet
9y ago
We've actually completely rewritten python-for-android since then, it now supports multiple bootstraps and is not tied to Kivy at all, and it should be relatively easy to use the python distribution in a native app (although this could
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by
inclemnet
9y ago
Kivy actually is completely optional, python-for-android doesn't require any particular frontend. The main supported options for guis other than Kivy are SDL2 (you can use e.g. PySDL2) or a webview, but it's designed to be easy to
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by
inclemnet
10y ago
> but since it has evolved from a game engine, Just to note, Kivy didn't evolve from a game engine, it began as PyMT (of which it's a spiritual successor) which was a gui toolkit targeting multitouch and NUI. In fact, the suppo
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by
inclemnet
10y ago
I think it's still generally the case that Kivy apps tend to use the default (clunky) theme or something more custom, but there has recently been some user activity around alternatives, e.g. a set material design themed widgets ( https
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Python-for-android 0.4 released, now available on PyPI
(kivy.org)
1 points
by
inclemnet
10y ago
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0 comments
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Android Apps with Python, Flask and a WebView
(inclem.net)
5 points
by
inclemnet
10y ago
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0 comments
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by
inclemnet
11y ago
I'm not aware of anyone having succeeded with Jython - I think there are technical issues but I'm not sure what's the nature of the problem. One option for interacting with java from python is to use tools like pyjnius ( http
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by
inclemnet
11y ago
Python indeed runs fine on Android once you can get it to compile (the interpreter needs to be patched to compile with bionic, or can be compiled without patches using the CrystaX NDK). The Kivy graphical framework has the associated python
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Kivy Android app showcase
(inclem.net)
3 points
by
inclemnet
11y ago
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0 comments
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Python 3 apps on Android with Kivy and python-for-android
(kivy.org)
2 points
by
inclemnet
11y ago
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0 comments
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Python-for-android (and Kivy) now support Python 3 APKs
(kivy.org)
2 points
by
inclemnet
11y ago
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0 comments
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by
inclemnet
11y ago
Actually this was exactly my thinking when I wrote it, but having read this thread I'll certainly try to have some clearer introduction on every page.
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by
inclemnet
11y ago
It's been a long time coming, but I expect to merge python3 support into python-for-android within the next couple of days. I'll make an announcement about it at the time.
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by
inclemnet
11y ago
As a Kivy dev, I've thought about it before on the desktop (it's come up before and a gsoc student did some preliminary investigation for the best way to do it), but I'll admit I didn't realise the implications on Androi
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by
inclemnet
11y ago
It works fine, and includes things like the ability to access the Android API (with pyjnius and plyer) but there are some problems that are difficult or impossible to fix. In some cases these aren't important or you can just not care,
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