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ilmenit
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Show HN: Level – a new demo for 8bit Atari XL/XE
(ilmenit.github.io)
6 points
by
ilmenit
2mo ago
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0 comments
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Displaying pictures with 800 colors on 8bit Atari computers
(forums.atariage.com)
3 points
by
ilmenit
11mo ago
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1 comments
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by
ilmenit
11mo ago
RastaConverter https://github.com/ilmenit/RastaConverter is a graphics converter from modern computers to old 8bit Atari computers. In recent versions I added ability to generate two pictures blended together into a hi
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by
ilmenit
11mo ago
Considering that even simple neural networks are universal approximators, and that most of the intelligent tasks require prediction of the next state(s) according to previous state, aren't biological or artificial brains "just&quo
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by
ilmenit
1y ago
I did recently also a tool for prime numbers visualization: https://ilmenit.github.io/prime-fold/ It's not only for visualization but also discovering of mathematical functions that generate or embed prime numbers
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Gemini 2.5 Pro admitting own lack of capabilities
(imgur.com)
3 points
by
ilmenit
1y ago
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1 comments
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by
ilmenit
1y ago
Trying to stress-test LLM Agents on RetroArch codebase (quite complex, with a lot of conditional compilation) Gemini 2.5 Pro admitted lack of own capabilities. That's actually nice behavior that I'd expect to see more from other m
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Show HN: A tool to play with prime-generating functions and patterns
(ilmenit.github.io)
1 points
by
ilmenit
1y ago
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0 comments
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by
ilmenit
1y ago
Thank you for the feedback! I was thinking about the force forward mechanic and as it exists in mentioned game. In Pressure stepping back is defensive until reaching the edge of the board. The biggest problem with the current design I have
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Show HN: Pressure – a simple 2D board game in JavaScript
(ilmenit.github.io)
6 points
by
ilmenit
1y ago
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2 comments
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by
ilmenit
2y ago
The proposed resolution scenarios on conflicting moves would make the "moves stuck" to often. My proposal would be to split move into two phases: - simultaneous selection of moves (players select action at the same time) - non-sim
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by
ilmenit
2y ago
Actually with HellMood (one of the x86 sizecoding wizards the best known for https://news.ycombinator.com/item?id=23002874 ) we were working on a port to FreeDOS x86/FPU, but the personal time did not allow us to finish
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ilmenit
2y ago
We are doing demos for all the possible (and impossible) platforms ;-)
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by
ilmenit
2y ago
There was a Javascript port of Elevated in about 13KB, but seems it disappeared from the Internet.
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Show HN: Attempt to bring a cinematic experience in 256 bytes (WASM)
(github.com)
133 points
by
ilmenit
2y ago
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29 comments