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iliketrains
searching Neon…
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5 ms
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by
iliketrains
27d ago
This sounds interesting, is this documented somewhere?
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Double-double: 31 digits of precision without leaving the FPU
(marekfiser.com)
44 points
by
iliketrains
1mo ago
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11 comments
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iliketrains
9mo ago
Author here, thanks for your comment. I am glad to hear that things are progressing! Can you share how large is the team responsible for .NET Modernization? > migrating legacy native C++ code to C# backed by CoreCLR. Yes please! Surely t
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iliketrains
9mo ago
Re serialization: We have custom binary serialization that essentially dumps the game state into a binary stream. No allocations, no copies, no conversions. Our saves can be big, >100 MB uncompressed, so there is no room for waste. The b
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iliketrains
9mo ago
Sure, we could use Burst to speed up some strategic parts, but that would not help with the core of the game. To give some context, things are very complex in our game, we have fully dynamic terrain with terrain physics (land-slides), advan
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iliketrains
9mo ago
> Going to completely disagree that Burst and HPC# are unnecessary and messy. Making a managed code burst-compatible comes with real constraints that go beyond "write performant C#". In Burstable code, you generally can't
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iliketrains
9mo ago
> You can also install new DLLs and force the player to restart if you want downloadable mod support. I am not aware of an easy way to load (managed) mods as DLLs to IL2CPP-compiled game. I am thinking about `Assembly.LoadFrom("Mod.
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iliketrains
9mo ago
Author here, thanks for your perspective. Here some thoughts: > approach of separating the simulation and presentation layers isn't all that uncommon I agree that some level of separation is is not that uncommon, but games usually d
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iliketrains
9mo ago
From my experience, performance gains seen in Debug builds in Unity/C#/Mono nearly always translate in gains in Release mode. I know that this is not always true, but in this context that's my experience. Setting up release b
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Unity's Mono problem: C# code runs slower than it should
(marekfiser.com)
279 points
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iliketrains
9mo ago
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181 comments
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iliketrains
10mo ago
MaFi Games | Senior ASP.NET (full-stack) | Contract | Remote Hi, I'm the co-founder of MaFi Games, the indie studio behind Captain of Industry. We're looking for an experienced full-stack ASP.NET engineer to help us grow our commu
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iliketrains
11mo ago
MaFi Games | Senior SWE/Game dev | Contract preferred | Remote | C# Hi, I’m the co-founder of MaFi Games – an indie studio behind the game Captain of Industry. We are a small but passionate team who gave up their jobs at Google and Nvi
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iliketrains
1y ago
Official support for animations, yes! This feels so nostalgic to me, I have written an L-system generator with support for exporting animated PNGs 11 years ago! They were working only in Firefox, and Chrome used to have an extension for the
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Signal-free implementation of trains in a simulation game
7 points
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iliketrains
1y ago
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1 comments
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iliketrains
2y ago
I see, integrating image inputs can be very challenging in this case as the models work with text input. I was not even thinking about the full isometric image, but just some simple 2D map where each pixel can be color-coded based on the en
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iliketrains
2y ago
This is awesome! I like the idea of abstracting the factory building with a code-like structure. I wonder if supplemental 2D image (mini-map style) as an input to the policy would help with the spatial reasoning? I work on a similar factory
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iliketrains
2y ago
MaFi Games | Senior SWE/game dev | Contract or full-time | $70-110k | Remote | C# EDIT: This posting is no longer active, thanks for all the applicants for applying! I’m the co-founder of MaFi Games – an indie studio behind the game Ca
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iliketrains
2y ago
MaFi Games | Senior SWE/game dev | Contract or full-time | $70-110k | Remote (World) | C# EDIT: This posting is no longer active, thanks for all the applicants for applying! I’m the co-founder of MaFi Games – an indie studio behind the
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iliketrains
3y ago
Why did this post disappear from the front page? I understand that this is now a heated topic, but I think it is good for people to know about things like this.
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iliketrains
3y ago
This is not about "unwilling to pay for quality tools", but completely changing the way they charge for the tools, which gets applied to all legacy software that ever used their tools, despite their previous (now deleted) clauses
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iliketrains
3y ago
The first comment of this FAQ thread is also talking about this. https://forum.unity.com/threads/unity-plan-pricing-and-packa... The FAQ is worth reading on its own (and very hard to believe as a Unity game dev, honest
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Unity silently removed clause that let you use TOS from version you shipped with
(old.reddit.com)
154 points
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iliketrains
3y ago
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57 comments
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by
iliketrains
3y ago
Or Captain of Industry (disclaimer: I am one of the devs)
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iliketrains
4y ago
Here is a recent podcast episode about this incident that I enjoyed, incl. interview with the man: https://thisiscriminal.com/episode-206-novak-v-city-of-parma...
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iliketrains
4y ago
Exactly! The message was like 3x longer, I wonder what is the limit?
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iliketrains
4y ago
I do the same as KMnO4 and I think I have never received an email to a random address that I haven't shared before. Currently the biggest volume of spam is coming to adobe@ and github@ (along with some dating sites). Actually, I did re
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iliketrains
4y ago
Game dev here. The reason is simple - performance. Unlike Java, C# has zero-overhead structs (custom primitive types if you will), so say a Vector3f is just 3 floats in memory, 12 bytes, no object overhead, no pointer indirection. This is a
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iliketrains
4y ago
Yes! Nuclear reactor needs enriched fuel and produces heat. You connect water and it will turn it to steam that you can pipe to do what you want. Usually you want to use it in turbines for electricity production, but you can also use it for
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iliketrains
4y ago
Steam has regional pricing and we can set a price in local currency for each country separately. They also provide price suggestions. Argentina is one of the cheapest regions so you can definitely pickup cheaper games there. Note that not a
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iliketrains
4y ago
Thanks! We don't have imminent plans to release on different stores, sorry! Each store comes with non-trivial overhead of management, different build system, community interaction, update posting, patch notes, etc, and currently we are
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