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il_nets
searching Neon…
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1.
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by
il_nets
11mo ago
Honestly I have no idea what the problem seems to be - we're not collecting any cookies. Also, there's no video, so I'm not sure what you are referring to... Would you be able to clarify?
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by
il_nets
11mo ago
Amen - let's change that!
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by
il_nets
11mo ago
You're probably recalling OG Johnny Lee video: https://www.youtube.com/watch?v=Jd3-eiid-Uw That's cool, what were the benefits/drawbacks of that compared to other VR headsets would you say?
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by
il_nets
11mo ago
This is really cool, thanks for sharing!
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by
il_nets
11mo ago
We will have to check this out - could you share what the main differences are / in what ways Sony Spatial Reality Displays are better?
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by
il_nets
11mo ago
Oh cool! Can you remember what it was called?
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by
il_nets
11mo ago
How do you mean? Your perspective when looking out of a window also only changes when you move your head...
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by
il_nets
11mo ago
Oh, do you have a link?
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by
il_nets
11mo ago
Yep, both. But using the eye's position to adjust the perspective.
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by
il_nets
11mo ago
Good ideas - we've considered these as well actually! The intertia-idea wouldn't be too difficult to implement, but its usefulness would probably depend on the application area. Yep exactly. Usually it locks onto one person's
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by
il_nets
11mo ago
May I ask what device and browser you are using?
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by
il_nets
11mo ago
It seems to vary a lot depending on device. It's just a "basic demo" for now, but yes good idea, thanks!
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by
il_nets
11mo ago
Exactly what Wowfunhappy and jeffhuys are saying!
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by
il_nets
11mo ago
Do you have a link?
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by
il_nets
11mo ago
Agreed!
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by
il_nets
11mo ago
Wow that's really cool!
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by
il_nets
11mo ago
Definitely! Our current focus is on Unity, because that's what we're most used to, but we'd also build the solution for at least Unreal and Godot as well!
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by
il_nets
11mo ago
May I ask what device you are trying it on? In our experience, it can vary depending on what device - something we're looking to improve on further down the line. Do you remember which other implementations you've seen that worked
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by
il_nets
11mo ago
Thanks! If you click "Menu" and then "Settings" you can play around with e.g. the sensitivity. Ideally we'd automatically optimize the calibration according to for example what device you are using, but that's
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by
il_nets
11mo ago
Thanks for sharing all this feedback! And we will check out these links, appreciate you sharing it!
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by
il_nets
11mo ago
That's interesting! Did you continue play around with it and take it further?
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by
il_nets
11mo ago
Has it though? And what "market" are you referring to here? Fully agreed that if you want 100% full 6DOF immersion - go and pay hundreds or even thousands of dollars to wear a heavy and cumbersome headset on your head. We're
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by
il_nets
11mo ago
I wasn't aware of all of those, will check them out - thanks for sharing! Yes I believe you are right in that the tech is catching up with concepts that seemed futuristic in the past. For example the hardware today supports much more t
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by
il_nets
11mo ago
Do you mean combining the eye tracking with using a lenticular screen? What would do you think the use cases would/could be?
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by
il_nets
11mo ago
Yeah Nintendo 3DS XL was awesome, but even then, you'd have to use that one specific console in order to be able to play that game. What we're thinking is to enable this technology - as long as there is a camera and a screen - ins
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by
il_nets
11mo ago
Yes - he's the OG who also inspired us! Credit where credit is due!
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Glasses-free 3D using webcam head tracking
(assetstore.unity.com)
88 points
by
il_nets
11mo ago
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108 comments
28.
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by
il_nets
11mo ago
Hi HN, I'm Sten, one of the creators. We built this because we wanted 3D experiences without needing a VR headset. The approach: use your webcam to track where you're looking, and adjust the 3D perspective to match. Demo: https