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igpay
searching Neon…
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1.
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by
igpay
19d ago
I mentioned this in another comment but I think it's just kind of hard to learn without the context of knowing how to play Go... I don't think it's a matter of being dumb. For me, learning Go was very much the same way where
2.
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by
igpay
19d ago
Thanks! Yes, I'm still unsure about how much you can stray from playing tightly connected. I mentioned this in another thread, but I think part of the problem is that the small board is too small. Even though it's 9x9 stones in di
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by
igpay
19d ago
Hey there, thanks! You might already know this, but if you hover your stone around or turn on "Group View" mode you can see solid colored lines between stones. These indicate whether or not they're close enough to prevent cut
4.
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by
igpay
19d ago
Thanks for playing! There's a little plus sign that displays on the most recent stone - although I often get lost searching for it so it can probably be made bigger. For the naming, I would think the game needs a bigger following befor
5.
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by
igpay
20d ago
Thanks! I think that the high CPU utilization is probably the bot itself. It's a full-blown neural net running in-browser, so it's definitely a resource hog. If you ever play against a human performance should be much better (thou
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by
igpay
20d ago
Thanks for playing! I don't have a ranking in traditional Go, but after tens of hours playing this game I'd generally agree with your assessment. One issue is that I think I made the small board too small. This makes it very easy
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by
igpay
20d ago
Thanks for playing! Yeah, the mobile experience is pretty wonky still. I mostly use it to respond to correspondence games when I'm afk but otherwise I think most people prefer to play on desktop.
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by
igpay
20d ago
Thanks for the feedback - the tutorial is definitely dense. It existed a long time before the bot did, so it had to cover everything in one sitting. I think now though that you're probably right about an improved tutorial flow being mo
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Show HN: Voronoi Go
(voronoigo.com)
158 points
by
igpay
20d ago
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26 comments
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by
igpay
2mo ago
It is not yet but the game is still under active development and bots have been requested. If you’re interested in getting updates on development, the discord (linked on the site) has been gaining some traction. I’ll be posting updates ther
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Show HN: Voronoi Go – The game of Go without the grid
(voronoigo.com)
3 points
by
igpay
2mo ago
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4 comments
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The Hive: Building a beehive simulation desk [video]
(youtube.com)
2 points
by
igpay
11mo ago
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0 comments
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EthnoGuessr
(hbd.gg)
1 points
by
igpay
1y ago
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0 comments
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Solving Stumper
(csun.io)
1 points
by
igpay
1y ago
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0 comments
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Show HN: Stumper – A Word Editing Game
(csun.io)
2 points
by
igpay
1y ago
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0 comments
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by
igpay
2y ago
Hey there, I thought this was a good idea so I added it to the game as "Tutor" mode. Thanks!
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by
igpay
2y ago
The D20 was the first die shape I tried and I ended up just sticking with it. My reasoning was basically the same as yours - 5% intervals look better. Agreed that 6 sided dice would not detract from the amount of strategy in the game. I thi
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by
igpay
2y ago
I can't edit my original comment but I have updated the game with "Impossible" difficulty mode as implemented by Louis. Based on a suggestion from a sister comment, I have also added a "Tutor" mode. When hovering ov
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by
igpay
2y ago
Hey all, I'm the author of Probabilistic Tic-Tac-Toe. I'm currently working with Louis to integrate this solver into the game itself so that people can play against it. I'm hoping to have it released by EOD and will update th
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by
igpay
2y ago
The current code for board generation is as follows: var neutralChances = Random.Range(1, MaxNeutralChances + 1); square.GoodChances = Random.Range(MinGoodChances, 20 - neutralChances); square.BadChances = 20 - (square.GoodChances +
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by
igpay
2y ago
Yes, the AI mostly just looks for plays that have high certainty and are connected to other potential winning squares (for either team). Then it weights plays positively or negatively based on whether or not the "bad" chance outwe
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by
igpay
2y ago
Yes, those should go straight to a "Tie" result.
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by
igpay
2y ago
Thanks! I've added a fast forward button to the top left so that you can play faster.
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by
igpay
2y ago
Agreed that 3D is overkill. I'm fastest at prototyping in Unity though and this was only a couple day project, so I'm unlikely to port it to anything else. Probabilities are mostly randomized during board generation but skewed in
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by
igpay
2y ago
That's good feedback, thanks. I've added a fast forward button to the top left.
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by
igpay
2y ago
Thanks for that, I added a loading bar. It should be visible now if you refresh the page.
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Show HN: Probabilistic Tic-Tac-Toe
(csun.io)
293 points
by
igpay
2y ago
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106 comments
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Expected Wins – Blaming Fantasy Sports Failure on Bad Luck
(csun.io)
1 points
by
igpay
3y ago
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0 comments
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by
igpay
3y ago
I love this website - such a great repository of knowledge that presumably would've been lost to time otherwise. Although I don't remember there being so many ads last time I visited the site. His wife, Harriet Fell, was one of my
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by
igpay
3y ago
https://www.csun.io/ pretty random assortment side projects
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