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ianp
searching Neon…
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1.
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by
ianp
16y ago
Game-related libraries and engines can get expensive. They're both 3D, but C4 and Torque for example can both cost >$300USD. It's pretty expensive, but given how well that demo worked i'd probably buy it if i did any javascript.
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by
ianp
16y ago
"To each his own", i suppose. That looks delicious to me.
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by
ianp
16y ago
Even if $7-12/mo is peanuts to you (it definetly isn't to me), it's still $ vs free. And even comparing bitbucket's free plan vs github's $12 plan, bitbucket's /still/ provides more value. As for if github is so much better as to be worth t
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by
ianp
16y ago
It may be $7/mo, but you only get 5 private repos and one collaborator. If you want more than a small handful of private projects, or even want to work on a private project with another person you need to cough up $12/mo, which is infeasabl
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by
ianp
16y ago
Cache: http://webcache.googleusercontent.com/search?q=cache:9DkGSlU... Edit: appears to be back up now
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by
ianp
16y ago
Unshortened link: http://www.amazon.com/dp/B003XQEVL2
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by
ianp
16y ago
Here's the link unshortened and without referer code: http://www.amazon.com/review/R2UY4C560D3VID
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by
ianp
16y ago
Do you have any data to support this? That seems somewhat right to me, but i'm reluctant to trust a random declaration like that.
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by
ianp
16y ago
The best way to pick a framework is the same as the best way to pick anything-- make a simple app like a blog or a forum with both frameworks and decide from there which one you like better.
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by
ianp
16y ago
Well i'm glad to see you never take breaks. Err, except when you waste all day on HN? Don't criticize others for spending their free time differently from you. The same arguements you posed for HN work just as well for video games.
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by
ianp
16y ago
Cache: http://webcache.googleusercontent.com/search?q=cache:pyRL80h...
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by
ianp
16y ago
Private members are generally just to protect your from yourself. If you have an integer that should /always/ be 1-10, it's easier to use a private variable and a setter that ensures the variable is always valid, than to hope all your code