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hyperlogic
searching Neon…
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4 ms
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1.
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by
hyperlogic
3y ago
It identifies objects in a 3d scene. Where in this case the 3d scene is captured using a technique called 3d Gaussian splatting.
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by
hyperlogic
3y ago
In 2010 I released an iPhone game that uses hyperbolic geometry in a similar way. It's a match 3 game inspired by the work of M. C. Escher. A few years back I ported it to javascript using emscripten. You can play it for free here.
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by
hyperlogic
9y ago
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity is a San Francisco-based company working on Virtual Reality (VR) technology. The company has developed an open-source application for building
4.
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by
hyperlogic
9y ago
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity is a San Francisco-based company working on Virtual Reality (VR) technology. The company has developed an open-source application for building
5.
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by
hyperlogic
10y ago
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform. Team High Fidelity has a deep legacy of expertise in sof
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by
hyperlogic
10y ago
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform. Team High Fidelity has a deep legacy of expertise in sof
7.
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by
hyperlogic
10y ago
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform. Team High Fidelity has a deep legacy of expertise in sof
8.
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by
hyperlogic
11y ago
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but Work from Home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform. Team High Fidelity has a deep legacy of expertise in sof
9.
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by
hyperlogic
11y ago
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but Work from Home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform. Team High Fidelity has a deep legacy of expertise in sof
10.
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by
hyperlogic
11y ago
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform. Team High Fidelity has a deep legacy of expertise in sof
11.
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by
hyperlogic
11y ago
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but Work from Home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platform. Team High Fidelity has a deep legacy of expertise in sof
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by
hyperlogic
12y ago
San Francisco, CA DeNA West DeNA - Mobile Innovation with a Smile size: 201-500 status: Public founded: 1999 http://www.denajobs.com/ We are... Mobile. Games. San Francisco. Global. Entrepreneurs. Please call us ‘D-N-A’: we
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by
hyperlogic
14y ago
I'm a gamedev and I actually use this as in interview question. Getting people to understand this distinction is the difference between pass and fail.
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by
hyperlogic
14y ago
Correct me if I'm wrong, there is no reason to numerically integrate this. This is not a differential equation. The integral solution is a simple function that can just be evaluated.
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hyperlogic
14y ago
> "By any measure Lua is complete shit and yet Carmack made it popular by using as the glue for most of his games." This just isn't the case. In recent games iD software has moved away from using scripting languages at all. Later in th
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Microsoft Kinect Glasses "Project Fortaleza"
(theverge.com)
1 points
by
hyperlogic
14y ago
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0 comments
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hyperlogic
16y ago
More like Smug Lisp Weenie. http://www.c2.com/cgi/wiki?SmugLispWeenie
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Joe Armstrong: Message Passing Concurrency in Erlang (video)
(infoq.com)
2 points
by
hyperlogic
16y ago
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0 comments
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by
hyperlogic
16y ago
M. C. Escher is a genius. I was so inspired by his Circle Limit drawings, that I've been working on an iPhone puzzle game. Early Prototype Here: www.circull.com The math isn't that difficult to understand. Circle inversions are analogous
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by
hyperlogic
16y ago
It's pretty common for emacs users to remap caps lock to the control key. In fact, it's the first tip in Steve Yegge's Effective Emacs essay. http://sites.google.com/site/steveyegge2/effective-emacs
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Jaron Lanier : Staying Human in a Tech-Driven World (video)
(zocalopublicsquare.org)
1 points
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hyperlogic
16y ago
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0 comments
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Like discovering a new Floyd song
(stinkygoat.livejournal.com)
2 points
by
hyperlogic
17y ago
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0 comments
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by
hyperlogic
18y ago
What? Is Google is now offering "stripper services" to their employees? Now that's a perc I'd sign up for.