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hvidevold
searching Neon…
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1.
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The End of Almost All Suffering
1 points
by
hvidevold
3y ago
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0 comments
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by
hvidevold
3y ago
Made this using the tool: https://github.com/emnh/mantary-platformer/blob/main/mantary... I used the website, downloaded the mp4 and postprocessed to walk in place using a shell script: https:/
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Show HN: Abstract coding using GPT 4
(github.com)
2 points
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hvidevold
3y ago
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0 comments
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Show HN: Moonfisher Web Game
(emnh.no)
4 points
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hvidevold
4y ago
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0 comments
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Show HN: 1500 Curated RPG Icons (Stable Diffusion, Public Domain)
(github.com)
4 points
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hvidevold
4y ago
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0 comments
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Show HN: Stable Diffusion RPG game art
(opengameart.org)
1 points
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hvidevold
4y ago
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0 comments
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Show HN: Rogue Likes (Pixel Art Ranking Webapp)
(github.com)
2 points
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hvidevold
4y ago
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1 comments
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by
hvidevold
4y ago
True. Unity WebGL does not work on mobile. It's possible to compile it to an iOS or Android app though, but I don't plan to currently.
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Show HN: Match 3 RPG
(emh.lart.no)
1 points
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hvidevold
4y ago
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2 comments
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Explode the Dragon Demo
(youtube.com)
1 points
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hvidevold
5y ago
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0 comments
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Show HN: Happy New Year Prodecural Art Generator
(emnh.github.io)
1 points
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hvidevold
5y ago
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0 comments
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Show HN: Tsunami
(shadertoy.com)
2 points
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hvidevold
5y ago
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0 comments
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Show HN: Shapes of Light and Magic (Open Source Tower Defense Game in Unity)
(github.com)
1 points
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hvidevold
5y ago
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0 comments
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Show HN: Dance of Cubes (Cellular Automaton Game) on Steam
(store.steampowered.com)
3 points
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hvidevold
5y ago
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0 comments
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Show HN: Game of Cubes Complex Behaviour
(youtube.com)
1 points
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hvidevold
5y ago
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0 comments
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Show HN: Fast Connected Components for 6x12 bitboard
(tech.io)
3 points
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hvidevold
5y ago
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0 comments
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Show HN: Fast 15x15 bit grid BFS: breadth first search
(tech.io)
3 points
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hvidevold
5y ago
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0 comments
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hvidevold
5y ago
Ahh ok it's at number one for me "Show HN: Reverse Image Search for OpenGameArt using pinecone.io" 36 days ago. Anyway, it's not important.
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by
hvidevold
5y ago
Ok done :)
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by
hvidevold
5y ago
Yes true, but also a submission, see https://news.ycombinator.com/submitted?id=hvidevold :)
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by
hvidevold
5y ago
That's cool. I am the author :) . Actually I submitted a direct link to the search a month ago, but didn't get any upvotes. So I'm happy that I got some now with the write-up :)
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by
hvidevold
6y ago
After reading this comment I made an image search engine for OpenGameArt using pinecone.io today: https://emh.lart.no/ogasearch/?imsi=dungeon%20crawl%20monste...
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WebGL Fluid Dynamics: Reintegration Tracking
(michaelmoroz.github.io)
1 points
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hvidevold
6y ago
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0 comments
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Show HN: Categorizing OpenGameArt (using Grid t-SNE)
(github.com)
1 points
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hvidevold
6y ago
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0 comments
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hvidevold
6y ago
I once attempted a TD using the same graphics as you :) but didn't get further than a visual demo (as I usually do hehe..). It's live at https://emh.lart.no/github/yargled-js/dist/ (might have to zo
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Show HN: Browse Random OpenGameArt
(emh.lart.no)
2 points
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hvidevold
6y ago
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0 comments
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by
hvidevold
7y ago
Source is at https://github.com/emnh/pixel-tower-defense .
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Show HN: WebGL Lighted Block Terrain
(emh.lart.no)
1 points
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hvidevold
7y ago
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1 comments
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by
hvidevold
8y ago
Yeah, sorry about that. I don't know if it's possible to change the title now though. Glad you like the wrecking ball :)
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by
hvidevold
8y ago
Yes I haven't optimized a lot for older hardware, but I think it could definitely be done, just have to ditch the complex stuff I am using to scale to high number of units when there are not many of them.
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