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hurricaneSlider
searching Neon…
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1.
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by
hurricaneSlider
6y ago
For scenarios where third party clients clients require delegated access to users, you can combine these two approaches, giving you the best of both worlds. For example we have configured our implementation of OpenID Connect to use PKCE for
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by
hurricaneSlider
6y ago
If you're looking for a gitops alternative that can make use of AWS KMS, Azure KeyVault and Google Cloud KMS, would highly recommend kamus ( https://kamus.soluto.io/ ). Allows secrets to be safely managed in source contr
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by
hurricaneSlider
6y ago
Unity feels like it runs best on Windows to me. Metal bugs caused quite a few Unity issues for me when I was developing on a Mac. That was a year or so ago, so maybe the situation has improved. Also a lot of useful 3d content creation softw
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hurricaneSlider
6y ago
That's fair. I haven't used it in that context.
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hurricaneSlider
6y ago
Have you looked at Hasura (hasura.io)? Allows you to carefully expose your database as an API, while allowing you to build serverless endpoints for validation, business logic and side effects. Bakes in authorization as a first class concern
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hurricaneSlider
6y ago
Seen a lot of comments to the effect that 30% is not a lot. But what about corporate taxes, what about things like the game engine getting a cut (often an additional 5%), etc? Apple Developers end up getting a slice of a slice. That 30% is
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hurricaneSlider
6y ago
The transport API I was referring to was written in .NET Core. I think .NET core is great at what it does, but runs into the same kinds of problems that GraphQL tries to address from the start once your API becomes sufficiently featured, wh
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hurricaneSlider
6y ago
> usable only for internal projects where you have full control of who has access to your system, and can't bring it down because you forgot an authorization on a field somewhere or a protection against unlimited nested queries. As
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by
hurricaneSlider
6y ago
Twitter allows you to import blocklists I believe. Some of these lists have been widely circulated.
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hurricaneSlider
7y ago
You've obviously put a lot of time and effort into building and documenting this framework. Would highly suggest adding more visuals and some way of very easily playing with runnable demos. Games are inherently audiovisual artifacts, s
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Show HN: Elm inspired react hook for state and effect management (100 LoC)
(github.com)
1 points
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hurricaneSlider
7y ago
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0 comments
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hurricaneSlider
7y ago
And I think the engine is generally heading in the right direction now.
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hurricaneSlider
7y ago
> OTOH there's Unity, who never developed a large game themselves, only demos and samples. Possibly to the engine's detriment (though a cottage industry of add-ons in the assert store has helped bridge the most serious gaps)
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hurricaneSlider
7y ago
Note to andrewpierno and Donny Mack. I'm not necessarily attacking you for copying legal notices, but it's important to ensure that such notices are accurate and relevant to your company. For instance there is still the mention of
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hurricaneSlider
7y ago
If you look at legal disclosures on the website ( https://seedcamp.io/disclosures ), it mentions AH Capital Management LLC. Which is the same company name as Andreessen Horowitz ( https://www.bloomberg.com/prof
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hurricaneSlider
7y ago
The current version of `dotnet publish` allows you to specify a runtime identifier. It then proceeds to produce an executable for that runtime.
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hurricaneSlider
8y ago
Azure Web Apps are pretty close.
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hurricaneSlider
8y ago
Mono still exists for the same reason .NET 4.X still receives updates, amongst other things. It also has better mobile and crossplat support for targets outside of the server realm
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hurricaneSlider
8y ago
Completely unnecessary racist comment. Removing just that one word would have made it acceptable.
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hurricaneSlider
8y ago
There actually has been a lot of work done to make it suitable for use cases such as 2d, racing, etc. An engine like unity basically provides utilities such as physically based rendering, camera systems, visual editors, scripting environmen
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hurricaneSlider
8y ago
I guess I've only been exposed to the independent scene (which I would assert accounts probably for the majority of releases, if not the sales volume) That you're using a handrolled engine is fine, I'm sure your company knows
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hurricaneSlider
8y ago
Most game developers do not code their own engines. In fact unless you're doing something special (e.g. claybook, Miegakure, anything with true videos, or an unusual development pipeline/platform), it is immeasurably more economic
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hurricaneSlider
8y ago
Haha actually did read it. But eyes must've skipped over the header.
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hurricaneSlider
8y ago
Thanks zozbot123
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hurricaneSlider
8y ago
Didn't write this but thought it was interesting as it seems to address pain points I've felt when building out a typed actor system (requirements for adapters, etc)
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Session types in programming languages (2016)
(simonjf.com)
42 points
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hurricaneSlider
8y ago
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9 comments
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hurricaneSlider
8y ago
I really wish that one of the big cloud providers was building out actors as a service. That would address a lot of the shortcomings of FaaS, whilst still having many of the important benefits.
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hurricaneSlider
8y ago
To be fair, I don't think they're referring to your job when talking about 'parasites'
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hurricaneSlider
8y ago
Think you might not be encoding the language filters correctly. I'm seeing a lot of C when filtering by C#
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hurricaneSlider
8y ago
Yes, at least when I last checked, that stuff wasn't present.
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