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horia314
searching Neon…
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1.
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by
horia314
16y ago
And it's a good thing for us that this is the case. Every time we say we wish a company dominated a field (like many of us say regarding Apple or Google) we basically say we wish it to be a monopoly, or close to it. For the most part, Googl
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horia314
17y ago
Other: Tcl. Good language, somewhat underrated.
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horia314
17y ago
Hello, I don't really have as deep an understanding of this subject as I'd like, so my explanation might seem rough, but here's my two cents. You can say a language is a set of rules. Syntactic rules describe what proper sentences in that l
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by
horia314
17y ago
It's weird hearing people say not to focus on cleaning modules because they're a waste of precious resources. Down the road, the code is all you've got - you must keep it in as good a shape as you can. The more "technical debt" you acquire,
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by
horia314
18y ago
Hello, There's a small thinking shift between writing a game in an imperative style and writing it in a functional style. In particular, it's smaller, I think, for games than for other kinds of applications. In a typical game, you have a gl
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by
horia314
18y ago
You'd better ask "It I started this position two months ago, what kind of things I'd be working on by now?" It takes a little to accustom yourself to each work environment, and a little longer to get into the flow of the place (know your co
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horia314
18y ago
int rand17() { int t = rand15(); if(t > 3) return t; else return 2 + rand15(); } I dunno? will that work?
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horia314
18y ago
one good way to start seeing more objects around you is to try to search for a pattern like this one in your procedural code : a group of functions operating on a certain kind of data structure. A classic example would be the stdio function
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horia314
18y ago
you should find some small thing you need to do for yourself : for example searching through all the images on your computer, and seeing which one is of a particular format (jpg, bmp for example) or which one was created/modified in the las
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horia314
19y ago
glad to see the people on hacker news are very cynical. keep up the good work in spotting bullsh*it
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horia314
19y ago
Not to mention our steam-powered bird-o-copters. As primitive as 1980's software looks from 2008, it will look twice as primitive just 10 years from now.
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horia314
19y ago
Hardest thing about pointers is that it forces the programmer to switch abstraction levels. One moment you're thinking about values and the next your thinking about memory addresses and the values at those addresses. Also, I've gotten more