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hopfog
searching Neon…
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hopfog
1mo ago
Thanks! It has been amazing. I had no intention of signing with a publisher initially but when my demo blew up a lot of cool publishers started reaching out. In retrospect I'm really glad I didn't self-publish considering how much
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hopfog
1mo ago
Thank you! It's funny because I really wanted to introduce more things like that, but the very simple things I've added so far have received a bit of pushback ("I want to play a factory game, not solve puzzles!"). So now
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hopfog
1mo ago
Thank you! The demo is very old by now and the full game is almost a complete rewrite, but I hope people will like it. It's my publisher (Hooded Horse) handling it so not sure about the exact process. I don't think it's easy
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hopfog
1mo ago
The final stretch of getting my game ready for release next week: https://store.steampowered.com/app/2764460/Sandustry/ It's an automation game and factory builder with "falling sand" physics.
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hopfog
3mo ago
I used to run a small MMORPG. I only had to ban a player once but when I did they made it their life's mission to get around it and spam profanities. They went through every proxy in existence and I had to resort to banning whole IP ra
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hopfog
7mo ago
CrossCode is a marvel in that they had to build their own runtime: https://news.ycombinator.com/item?id=41155807 I think the most famous Electron game is Vampire Suvivors, but it has since been ported to Unity.
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hopfog
7mo ago
What Discord server are you referring to? Would love to join.
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hopfog
7mo ago
Actually even higher level than that: it's all JavaScript, but it relies heavily on multithreading (see the linked Noita talk, which uses the same model). But basically: The world is divided into chunks and the threads are processing t
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hopfog
7mo ago
Yes, that talk has been instrumental for my game. Highly recommended!
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hopfog
7mo ago
Awesome. I wasn't planning on signing with a publisher but now I'm really happy that I did.
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hopfog
7mo ago
As a fan of both Neal and R74n this was an unexpected collaboration! I can highly recommend building your own falling sand simulator. It's really fun to see how such simple rules create emergent behaviors. Sand pixels try to move down,
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hopfog
2y ago
Beautiful blog post! I've built something similar and have yet to find a compelling use case for it. In my mind it seemed like such an obvious idea that I thought I'd start using it instead of Wikipedia. However, in practice I sel
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Being Competent with Coding Is More Fun [video]
(youtube.com)
1 points
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hopfog
2y ago
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0 comments
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hopfog
2y ago
I built a multiplayer chatroom where all messages are transformed by an LLM (e.g. into pirate speak or corporate jargon): https://impersona.chat/ I also built this incremental clicker game where you split words ad infinitum
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Show HN: Impersona – Chatroom where messages are run through an LLM
(impersona.chat)
1 points
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hopfog
2y ago
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hopfog
2y ago
This seems really cool and I'm excited to play around with it once it's up and running properly again. These type of things are my favorite applications of LLMs. A while back I made something similar in the form of an incremental
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hopfog
2y ago
Thanks for reporting! May I ask what browser and system you are on? When going underground it starts raycasting shadows, which is heavier on the GPU, but the difference shouldn't be that big.
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hopfog
2y ago
Working on my game Sandustry, a mining and automation sandbox with pixel-based physics (think Noita meets Factorio). I released the first playtest of the alpha a few days ago, which you can try directly in your browser: https://l
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hopfog
2y ago
Great article and very relevant for me since I'm building a game in JavaScript based on "falling sand" physics, which is all about simulating massive amount of particles (think Noita meets Factorio - feel free to wishlist if
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hopfog
2y ago
The author is also working on a really impressive voxel physics engine: https://youtu.be/3259aycYcek
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hopfog
2y ago
Yes, this is a really good article that I can highly recommend if you're interested in these type of "falling sand" simulations. A big difference between a classic powder toy game like in the article and Noita is that Noita n
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hopfog
2y ago
Thank you! If you haven't played Noita it's basically a "falling sand" or powder physics game where every pixel is simulated. You need a special cellular automata that is not your typical game physics engine, so I don&#x
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hopfog
2y ago
I'm building a JavaScript game in my own engine, which in retrospect was a big mistake considering the game utilizes a lot of multithreading (the game is "Noita meets Factorio" so it's required for the simulation). You c
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hopfog
2y ago
Sorry about that! I realized too late that the game is really badly optimized once you hit higher levels and start getting chain reactions. Turning off Effects helps for some things. I wonder how far you can push the DOM. It gets crazy with
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hopfog
2y ago
Try pressing the wizard. I should probably make it clearer on mobile and highlight it once you can afford your first cat.
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hopfog
2y ago
Getting the second resource (can't post emojis here) means you hit a quark, loop or a dead-end. I have a version where it continues splitting to up/down quarks and then fantasy matters but it quickly derails into chaos.
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Show HN: Hypersplit – Like Infinite Craft but in reverse
(lantto.github.io)
61 points
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hopfog
2y ago
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23 comments
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hopfog
4y ago
I've seen many reports of this on Pixel phones but I experienced something very similar on another Android phone (it was either Moto G5 or OnePlus One): https://news.ycombinator.com/item?id=29494820
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hopfog
4y ago
I love Andreas Kling's "Browser hacking" series on YouTube where he fixes various issues Ladybird has with specific websites. E.g: Fixing a CSS layout bug found by chessboard.js - https://www.youtube.com/watch
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hopfog
4y ago
> Ideally there would be a way to "sign" something that says you are a real citizen without revealing which citizen you are, but is durably unique (subsequent signings identify you as the same citizen). This is a truly interest
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