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heyitssim
searching Neon…
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1.
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Show HN: Make any game multiplayer with one prompt
(antics.gg)
1 points
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heyitssim
3mo ago
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0 comments
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Show HN: Make your game multiplayer in one prompt
(antics.gg)
10 points
by
heyitssim
3mo ago
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7 comments
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Show HN: Make your app collaborative or multiplayer with one prompt
(antics.gg)
3 points
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heyitssim
3mo ago
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0 comments
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AI will create more jobs for humans, not replace them, says Bezos
(bbc.com)
4 points
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heyitssim
3mo ago
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0 comments
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heyitssim
6mo ago
I love making games, and I've been building a no-code game engine by extracting reusable components every time I ship a new game. It started as me scratching my own itch, and now it's turning into a real platform. Each game adds m
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heyitssim
7mo ago
you can do definitely! and we export terrain/animation to godot or a bundle to js/html with the whole game. Reach me out if you struggle to start :)
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heyitssim
7mo ago
As a web dev you're in a better spot than you think — state management, event handling, render loops... you already have the mental models. Claude Code can genuinely help you with: - Scaffolding a game project (Phaser.js is great for
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heyitssim
7mo ago
My version of OP's roads problem is blob autotiling - how tiles connect to their neighbors. 256 possible neighbor combinations reduce to 47 valid patterns once you realize corners only matter when both adjacent edges are present. You p
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heyitssim
7mo ago
I love making games, and I’ve been building a no-code game engine by extracting reusable components every time I ship a new game. It started as me scratching my own itch, and now it’s turning into a real platform. Each game adds more buildi
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heyitssim
8mo ago
Love the workflow focus in this release. 2D animations/hitboxes and terrain creation was tedious enough that I built a tool around it—draw, animate, export to Godot if anyone needs it. It also now become a full game engine! [1] https:
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heyitssim
8mo ago
Thanks! What are you building? Some things RPG Maker can't really do: real-time multiplayer (works out of the box), web-native games (just share a link), and you're not locked to RPGs - platformers, survival, racing, top-down acti
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heyitssim
8mo ago
Not yet - the no-code approach is intentional. One of my main targets is non-technical people or who want a quick prototype of their ideas. Text-based scripting adds complexity and security concerns I'd rather avoid for now. That said
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heyitssim
8mo ago
Thanks! Still early days but it's been fun building. Happy to help if you ever want to try making something with it
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heyitssim
8mo ago
I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've sh
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heyitssim
9mo ago
I've been working on a no-code multiplayer game editor. The idea is to let anyone create multiplayer games in a few clicks without writing code—and share them instantly. The platform handles all what's necessary (and annoying to s
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heyitssim
10mo ago
I've been working on a no-code multiplayer game editor. The idea is to let anyone create multiplayer games in a few clicks without writing code—and share them instantly. You pick a template (platformer, tower defense, battle arena, etc
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heyitssim
10mo ago
building a location-based game that captures Taiwan's absurd convenience stores density[1]. Players stand at any 7-11/FamilyMart/etc, take a photo showing you can see the next store, walk to it, repeat. Chain as many stores
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heyitssim
11mo ago
Building a location-based game that captures Taiwan's absurd convenience store density[1] The premise: stand at any 7-11/FamilyMart/etc, take a photo showing you can see the next store, walk to it, repeat. Chain as many store
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Google's AI previews erode the internet, US edtech company says in lawsuit
(reuters.com)
8 points
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heyitssim
2y ago
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0 comments
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heyitssim
2y ago
Currently building my own game engine for my games[1], but I'm facing the classic indie game marketing challenge. While platforms like CrazyGames, Poki, grab most of web players. I'm exploring zero-budget marketing approaches. Cur
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heyitssim
2y ago
who will benefit from those datacenters?
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heyitssim
2y ago
happy new year from Asia!
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heyitssim
2y ago
interesting why so? shameless plug: if you like retro-games I'm working on https://pixelbrawlgames.com
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heyitssim
2y ago
Still working on my game engine. I was sharing my game around, and it was challenging for people to find people to play with. Added on an "arena" mode for my web games. Player will join a room running "indefinitely" :
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heyitssim
2y ago
Hey HN, I'm excited to share my custom game engine built for recreating retro games with a modern twist. This is my first time showing it more widely online, and I hope that it can showcases the engine's capabilities. I'm usi
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Show HN: My First Multiplayer Bombing Puzzle Game (React, ThreeJS and Sockets)
(pixelbrawlgames.com)
1 points
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heyitssim
2y ago
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1 comments
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heyitssim
2y ago
Working on a game engine to help me create my take on some retro games. My first one is a multiplayer bombing puzzle game[1]. It's made with React and Three.js, using WebSocket on a small EC2 instance for now. I hope to be able to reus