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haptic1216
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Feel The Unreal: These VR gloves allow you to safely touch dangerous objects
(interestingengineering.com)
2 points
by
haptic1216
3y ago
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1 comments
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by
haptic1216
3y ago
I'm not sure what the gloves add to this scenario. The point of haptic gloves is to give the sensation of virtual objects. It sounds like this idea would work much better by simply pointing an Ultraleap camera at a human doing the task
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by
haptic1216
3y ago
The technology to simulate texture with that amount of detail does not exist yet. HaptX has a few dozen tiny pneumatic pistons poking your hand in various places and that's about the best thing available today. The industry has really
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by
haptic1216
3y ago
That is more or less exactly what HaptX does. The problem is latency. Your actuator needs to be able to move from 0 to 100% actuation within a half second or so. Ideally as fast as possible. If there's significant delay between visuall
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by
haptic1216
3y ago
HaptX does have a force feedback system, maybe it just wasn't on that day? > the system can't really provide the sense of touch of a static object. Yeah, that's hard because of how you perceive weight. We'd have to be
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by
haptic1216
3y ago
I work on gloves like this, and that's really not what we see in the real world. The active force applied to the fingers is actually pretty small. The geometry of a flexed hand gives huge mechanical advantage. The key is a large holdi
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by
haptic1216
3y ago
Nah, HaptX genuinely is on the leading edge of this industry. No one else is as advanced or has the same quality of haptics. Which is why their price is so incredibly high.
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by
haptic1216
3y ago
I work for a competitor, but I do know a fair bit about HaptX's system. The force feedback is driven with a complex exotendon (cable) system that can give dynamic resistance as well as just pulling on you. The tactile haptics are much