Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
halftheopposite
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
4 ms
·
1.
▲
by
halftheopposite
8mo ago
This is highly polished indeed and I'm likely going to try it, mostly for its animations regarding dropping plants and rocks as I lack micro animations for it in my game.
2.
▲
by
halftheopposite
8mo ago
Thanks! This is also what I love doing as realtime games are something like 90% of my side project. This was a real fun prototype to create as everything regarding terrain is done through shaders (even user cursors). Will soon add a way for
3.
▲
by
halftheopposite
8mo ago
Working on two topics that I like : browser multiplayer games and experiences, and tools for developers (mostly used in my side projects). First game is https://geocentric.top where users can sculpt a planet collaboratively and
4.
▲
by
halftheopposite
1y ago
I’ve been developing an observability platform [0] for small teams and indie developers where they can track logs, live metrics, and get alerted in realtime through webhooks. I intend to develop a dead simple on-call calendar as well in the
5.
▲
by
halftheopposite
2y ago
That's so refreshing to hear to be honest! I've went on so many side projects hoping I would see adoption for months and was basically chasing the dream. However I've came to realize that I really take happiness in developing
6.
▲
by
halftheopposite
2y ago
I’m creating an observability tool that I’m trying to make user-centric while staying developer friendly. Most of the tools for remote logging, live dashboards and alerts are either too big, too expensive, or have a “per seat” plan, and inc
7.
▲
by
halftheopposite
2y ago
For the past few weeks I have been working on Enhance [0], a SaaS to help game developers easily add leaderboards, friendlists, store players' data, in-app currency store and purchases, and marketing tools such as email list and websit
8.
▲
Show HN: I've published my first mobile puzzle game, Flipcards (iOS + Android)
(apps.apple.com)
1 points
by
halftheopposite
2y ago
|
0 comments
9.
▲
by
halftheopposite
3y ago
I've actually went and looked over the sub reddit and it's a great resource for exactly what I was looking for (thanks even more for the Google Sheets). Given the pricepoint and specs of the BeeLink, its availability for shipping
10.
▲
Ask HN: What alternatives exist to a Mac mini but for Windows?
31 points
by
halftheopposite
3y ago
|
48 comments
11.
▲
by
halftheopposite
3y ago
Very shameless plug on your last "Edit:", but I think it fits perfectly one feature that a web extension I made does: https://webcursors.click/ . There's a feature to write a note and leave it on the page for
12.
▲
by
halftheopposite
3y ago
https://github.com/halftheopposite/TOSIOS : never brought the game to the "fun" part of what a game is supposed to be, but at least it serves as educational. https://github.com/halftheopposite&
13.
▲
by
halftheopposite
3y ago
I was planning on open-sourcing the extension itself, but not the backend for now because of some secrets. But ultimately, my goal is to create a blog post to create a minimal yet functional Chrome extension connected to a backend with sock
14.
▲
by
halftheopposite
3y ago
Hey thanks! Editing/deleting notes would require some sort of authentication for the backend to recognise ownership of the notes, but this could be a great incentive toward pushing users to sign up for the tool. Will definitely look at
15.
▲
by
halftheopposite
3y ago
Thanks! The hard part was actually understand Chrome extension's lifecycle and communication between the content script, popup, and service worker. What I initially thought was going to be hard, ended up being actually quite easy (cf s
16.
▲
by
halftheopposite
3y ago
Thanks for the compliment! Content moderation is a nightmare and I've been working in technical/product fields where this is a daily issue. The first choice was to make everything ephemeral: messages are not stored anywhere, and n
17.
▲
by
halftheopposite
3y ago
Hey! So for scaling it should scale quite easily with socket.io room’s implementation with Redis when required, and unless I’m having a hell lot of people on it at the same time it shouldn't be much of an issue given the small footprin
18.
▲
Show HN: a Chrome extension to see other users browsing the same websites as you
(webcursors.click)
12 points
by
halftheopposite
3y ago
|
12 comments
19.
▲
by
halftheopposite
3y ago
Thanks, this is definitely one of the most enjoyable side project I've done so far. It's rapidly satisfying, I can easily add new features, and I find it fun to see and interact even with a few users on random websites. I've
20.
▲
by
halftheopposite
3y ago
I'm working on a Chrome extension that adds realtime presence (cursors, chat, gifs, sticky notes) to any website or page. Each website/page (depending on your preferences) becomes an ephemeral channel where you can see and interac
21.
▲
Show HN: Graph-Based Dungeon Generator
(halftheopposite.github.io)
2 points
by
halftheopposite
3y ago
|
0 comments
22.
▲
by
halftheopposite
4y ago
That's actually a great idea! Will work on it in the next fews days. Also planning on putting a quick tutorial to explain the concept. PS: Thanks for the link, looking at it right now.
23.
▲
by
halftheopposite
4y ago
Really like the concept, and played it longer than I initially expected! Shameless plug for a multiplayer puzzle game I created a year ago https://flipcards.online of which your game reminded me. Although mine has nothing relaxi
24.
▲
by
halftheopposite
6y ago
If you're looking for resources on learning the basic principles of multiplayer games I invite you to read the very well written and illustrated tutorials by Gabriel Gambetta https://www.gabrielgambetta.com/client-serve
25.
▲
by
halftheopposite
6y ago
On a lower level, I have been using Colyseus ( https://github.com/colyseus/colyseus ) which is, in the words of the author: "[...] an Authoritative Multiplayer Framework for Node.js, with clients available for the W
26.
▲
by
halftheopposite
6y ago
Hello HN! I created this hobby-project to learn more about procedural generation and decided to start with the classic but efficient Binary-Space Partitioning method. I also wanted to look at the auto-tile algorithm for the editor and rende
27.
▲
Show HN: I created a procedural dungeon generator and editor using TypeScript
(halftheopposite.github.io)
1 points
by
halftheopposite
6y ago
|
1 comments
28.
▲
by
halftheopposite
6y ago
I have read your articles over and over and just keep getting back to them whenever I'm in need of inspiration. They are really well written, have the right pace to follow up and are well illustrated! The one on client-server game arch
29.
▲
by
halftheopposite
7y ago
Hi, I've thought about adding the Entity Component System, but for the number of entities I have so far and the few inheritances it would be overkill. But if I have more items/powerups/features I'll think about it. Moreo
30.
▲
by
halftheopposite
7y ago
Hey thanks! Yeah I've been looking at free sound assets for a moment, I will add it to the incoming changelog, I had missed that one. Since I was developing this game to play with my colleagues I really didn't needed much sound, b
More ›