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grim7reaper
searching Neon…
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grim7reaper
11mo ago
I’m pretty sure the approach isn’t that novel, but I really rediscovered it on my own while exploring several compressions approaches (generic compressions with tailored dict like zstd, integer packing/compressions, compressed bitmap,
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grim7reaper
11mo ago
Ha, yeah, I remember reading about your project back in April (I think someone shared it on the GeoRust Discord). Really cool stuff you have here! Can't say I understand all the math behind it, as it's not my forte (even for H3, f
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grim7reaper
11mo ago
They have a page about pros and cons: https://h3geo.org/docs/comparisons/s2/ For my use case, the visual distortion of S2 was quite a no-go. As for DB queries, it really depends on your use case and how you s
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grim7reaper
11mo ago
I'm curious about those interesting stories ^^ Care to share a bit more?
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grim7reaper
11mo ago
amo is using it quite a lot, mainly for the scratch map feature in the Bump Map application, but not only. Use cases are: - data storage - data aggregation/clustering - spatial indexing - geometrical computation (as long as you're
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grim7reaper
11mo ago
I really want to do a DuckDB extension someday, I think it would be pretty cool. I had looked into it 2 years ago but didn't dig further. Now that H3 provides one, maybe I should take another look at it.
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grim7reaper
11mo ago
Author here! Funny to see this on the front page xD That was the blog post for the initial release, and a lot of things have changed since then (definitely deserves a new blog post ^^). The first big change happened six months after the rel