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greentec
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Christmas Present Rush – My Game Jam Award Story
(sublevelgames.github.io)
1 points
by
greentec
9mo ago
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0 comments
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CPR: Christmas Present Rush
(sublevelgames.itch.io)
2 points
by
greentec
9mo ago
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0 comments
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by
greentec
11mo ago
I fine-tuned GPT-2-XL with LoRA to generate playable levels for my Bloxorz-inspired puzzle game (Mindcraft). Based on the "Level generation through large language models" paper (NYU, 2023) which did this for Sokoban. I adapted the
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An example demonstrating keyboard and mouse input in JavaScript
(js-input-event.pages.dev)
1 points
by
greentec
1y ago
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1 comments
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by
greentec
1y ago
Hello. I teach students at a university. Recently, in my JavaScript class, I wanted to explain mouse and keyboard input in a visual way, but I couldn't find a suitable example. So I created one myself, and I'm sharing it here in c
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by
greentec
1y ago
I didn't realize that! Thanks for the clarification.
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Solving a Childhood Mystery: How BASIC Games Learned to Win
(sublevelgames.github.io)
73 points
by
greentec
1y ago
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26 comments
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by
greentec
1y ago
Yes, that's right. I'll have to update my blog with additional information about this. Thank you!
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by
greentec
1y ago
Thank you. I didn't see that!
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Making Explainable Minesweeper
(sublevelgames.github.io)
43 points
by
greentec
1y ago
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41 comments
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by
greentec
1y ago
Hello Hacker News! Thank you for your interest in my previous post. This time, I've written a blog post about the game and the process of creating it. In the original Minesweeper, there are inevitable 50/50 moments where you have
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by
greentec
1y ago
Thank you for your kind words.
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by
greentec
1y ago
Nice to meet you. It seems that you have been researching this topic in depth. Since you have been researching this topic for a long time, I don't have any immediate thoughts on it, but I think I need to think about it a little more. W
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Using Wave Function Collapse to solve puzzle map generation at scale
(sublevelgames.github.io)
92 points
by
greentec
1y ago
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28 comments
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by
greentec
1y ago
I hit an interesting problem with my puzzle game Logic Islands - 3 out of 6 rulesets would hang forever trying to generate maps larger than 7x7. The trick that worked? Using Wave Function Collapse, but choosing what to generate based on eac
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by
greentec
1y ago
Maybe on other platforms? Armorgames curates pretty heavily, but you're right that AI-generated games could be flooding less selective platforms. Would be interesting to run this same analysis on Steam or itch.io where the barriers are
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greentec
1y ago
Fair point, but here's the thing - Armorgames is actually way pickier now about which games they accept. They're letting fewer games through their gates. So if the average rating is still dropping even with higher curation standar
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by
greentec
1y ago
https://sublevelgames.github.io/blogs/2025-05-24-armor-games... I analyzed 7 years of Armorgames.com data (999 games) to understand web gaming market trends. Key findings that might interest fellow developers: User sta