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gr4vityWall
searching Neon…
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Ceramic 2.2
(ceramic-engine.com)
1 points
by
gr4vityWall
17d ago
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0 comments
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Summer's over: take out your notebooks (or Loreline)
(loreline.app)
2 points
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gr4vityWall
20d ago
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0 comments
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gr4vityWall
3mo ago
Thanks for the link. Seems like it isn't ready for general usage yet.
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gr4vityWall
3mo ago
Wasn't familiar with it, looks interesting. Some animations are painfully slow, though. After opening a menu[0], it takes a long time to close once you click outside. How well does it work without JS? I assume that's how the rippl
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gr4vityWall
3mo ago
It seems similar in concept to Haxe, but focused on writing libraries which are then called from the target language, rather than building your whole application in Fusion. Is that correct? How are exceptions translated to languages which d
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gr4vityWall
3mo ago
There's QuickJS, LLRT, Rhino, and GameMaker is about to get TS/JS support.
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gr4vityWall
3mo ago
I remember reading that article some years ago. Boy, wasn't I surprised when I ran into this PR. I'm excited.
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gr4vityWall
3mo ago
Is it possible to merge it, but keep it disabled by default? This could allow users to play with it on Bun while maintaining the expected behavior of JSC. Maybe a separate build could work too.
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Bun has an open PR adding shared-memory threads to JavaScriptCore
(github.com)
148 points
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gr4vityWall
3mo ago
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313 comments
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Bun now has official FreeBSD builds
(github.com)
3 points
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gr4vityWall
4mo ago
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0 comments
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gr4vityWall
5mo ago
> This isn't true, but I understand why you feel that way. By all means, I'd be happy to be proven wrong. Last effort I saw on this direction was node-gui + React. I believe that project isn't being maintained. Being able
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gr4vityWall
5mo ago
QML doesn't have a way to define interfaces with JSX and doesn't integrate with the wider JS tooling. From my very limited experience, it still feels too close to the C++ world.
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gr4vityWall
5mo ago
I think Qt is only missing well-written, feature-complete bindings for a major JS runtime, including support for hot reload. Developing UIs without hot reloading is too painful.
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gr4vityWall
6mo ago
From what I can tell, they do full page reloads when visiting a different page, and use Preact for building UIs using components. Those components and pages then get rendered on the server as typical template engines.
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Google Chrome moving to a two-week Release Cycle, to begin on 8 September
(developer.chrome.com)
2 points
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gr4vityWall
7mo ago
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0 comments
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gr4vityWall
7mo ago
OpenFL should cover your needs pretty well. https://openfl.org
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gr4vityWall
7mo ago
I have a 120GB SSD from 2013 that saw typical gaming/workstation usage since it was bought, and it still works fine. I think repairability is important, but I don't think it will stop those laptops from being popular.
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gr4vityWall
7mo ago
Great work. I believe used M1/M2 machines will be favored by young developers as their personal fun laptop in a few years, like the Thinkpad T420 used to be. For different reasons, of course. Do the M4 and M5 GPUs also change a lot fro
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gr4vityWall
7mo ago
> There's an underlying assumption that server-side code is inherently good, performant, and well crafted. I didn't read it that way. I believe the underlying assumption is that the server-side code won't run in a power-co
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gr4vityWall
7mo ago
I'm not a LLM, but you're absolutely right. That conclusion is sound.
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gr4vityWall
7mo ago
Haxe has a really elegant solution to this in the form of Abstracts[0][1]. I wonder why this particular feature never became popular in other languages, at least to my knowledge. 0 - https://code.haxe.org/category/abst
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gr4vityWall
8mo ago
They seem to have a schema solution from their docs: https://docs.modelence.com/stores
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gr4vityWall
8mo ago
How does your framework compares to Meteor.js? I see similarities in the problems being solved, and the tech stack being used. Do you have examples of the idiomatic way of client/server communication in Modelence? I think the line betw
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gr4vityWall
8mo ago
In principle I agree with you. But people seem to like using a game-specific launcher for games like Steam, GOG, Heroic Launcher, Hydra Launcher, etc.
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gr4vityWall
8mo ago
Alternatively, work on developing protocols for game launchers instead. Get the Heroic Launcher devs and devs from other launchers to work on a common interface.
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gr4vityWall
8mo ago
I appreciate that attitude. Keep it up.
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gr4vityWall
8mo ago
Their Github repos seem fairly active, from a quick look: https://github.com/TritonDataCenter Their website is indeed out of date. Reminds me of Haxe in that aspect. The language itself is receiving significant development,
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gr4vityWall
8mo ago
These days, you're indeed better off using Illumos/SmartOS to run GNU/Linux zones/VMs, rather than native applications, from what I hear.
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gr4vityWall
8mo ago
I know someone who runs SmartOS for their home server. They only had good things to say about it. It's been working well for a few years now.
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gr4vityWall
8mo ago
Running the benchmark from the article on my laptop (M4 Macbook Air) had a few interesting results: * when running the script with Node.js, the results are inline with the article (SoA is the fastest) * Bun is slower than Node.js with both
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