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godlabs
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1.
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by
godlabs
3mo ago
I code myself now and have given up on LLMs, no matter what, they eventually make a codebase unmaintainable. The uncertainity of LLM generated code has been screwing up with my peace and guarantee I have when I wrote code myself. LLMs are n
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Show HN: Gemini made a game to destroy all websites
(twitter.com)
3 points
by
godlabs
10mo ago
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0 comments
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Show HN: Procedural 2D Terrain Generator
(procedural-art.netlify.app)
3 points
by
godlabs
1y ago
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0 comments
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Show HN: Gaussian Random Walker Simulation in JavaScript
(procedural-art.netlify.app)
3 points
by
godlabs
1y ago
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0 comments
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by
godlabs
1y ago
Awesome feedback. Will fix all those things. Thank you! I started by building a grid system for a room decoration game, and once the grid system was done, used that to build this game and forgot to change the title. Will fix it.
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by
godlabs
1y ago
Thank you! You're very kind.
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by
godlabs
1y ago
Sorry for the bad experience, I will figure out how to make it load faster, still new at Godot and making games.
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by
godlabs
1y ago
It's those pesky cubes, which is one of the reasons why I hate them. On a serious note, I will figure out how to make it load faster, Godot's web export is by default slow. Thank you for the feedback and for playing! Once it'
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Show HN: I hate cubes, so I vibe coded a game to destroy them
(lambda.games)
4 points
by
godlabs
1y ago
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10 comments
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Show HN: Create Beautiful Music Visualizers
(chimp.video)
5 points
by
godlabs
2y ago
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0 comments
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by
godlabs
2y ago
Thank you! True. I wanted to test the premise with some sample data. If it goes well, will write scrapers to keep the data up to date.
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Show HN: A semantic search engine to find if an idea already exists
(doesitexist.io)
4 points
by
godlabs
2y ago
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2 comments