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glouwbug
searching Neon…
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7 ms
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1.
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by
glouwbug
4d ago
Getting closer to the hardware exponentially magnifies failure modes that LLMs cannot reason about. Being closer to the hardware also moves you to build and compiler machinery that LLMs lack in their training set. Being closer to the hardwa
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by
glouwbug
4d ago
Generative AI reverts to the mean: Prose will be over explanatory and miss subtly that human expression normally hits. Same for software: LLMs have a natural tendency to modularize and sprout. You'll find yourself knee deep in enterpri
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glouwbug
5d ago
Try triangulating with multiple LLMs to synthesize information. The build by hand. The final composition will master understanding
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glouwbug
5d ago
A good measure is communication. If there's a common understanding, then the origin doesn't necessarily matter.
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glouwbug
6d ago
Then put your money where the mouth is and start committing prompts and having your LLM “compile” them with each production release.
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glouwbug
6d ago
It’s alright, by doing it you understand it. We need people like you still, to improve their understanding, so that they can verify LLM output, or enjoy the craft
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glouwbug
7d ago
Valheim had its 1.0 release today too
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glouwbug
9d ago
WoW released a steady stream of expansions from 2004 to present day. At some point players wanted the old game, so Blizzard released WoW 2004, known as classic, in 2018, and reran the stream of expansions, stopping before any mass enshittif
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glouwbug
9d ago
Not having to write #define len(x) sizeof(x) / sizeof(*x) Is arguably the feature I've waited for for 20 years
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glouwbug
9d ago
Seems like its in C29, but who knows. I've waited since 2009 for just about anything
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glouwbug
9d ago
Maybe not then, but we basically have our own poor man's template system now: #define array(T, N) struct array##T##N { T value[N]; } void copy(array(int, 32)* x, array(int, 32)* y) { *x = *y; } int main() {
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glouwbug
11d ago
https://wiki.c2.com/?RavioliCode
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by
glouwbug
11d ago
Reminds me of a subcontracting agency
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by
glouwbug
11d ago
Age has nothing to do with it. Those were your life style choices and they now impact you for the rest of your life. You could well have done the opposite and thrown all your earnings into the SP500, rented for cheap near your parents, trav
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glouwbug
11d ago
You can decide not to do any of these things. In fact, not wanting _anything_ is 100% within your control. It's literally what the stoics built the entirety of their philosophy on: aversion to pain and pleasure and redirection to moral
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glouwbug
11d ago
Major critical software has always needed thousands of engineers to maintain million line codebases. LLMs can't reason across edge case failure modes, and better yet, LLMs generate compartmentalized modules which exponentially explodes
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glouwbug
11d ago
10 lines of checks per line of actual execution. Anxiety for their stable pay
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by
glouwbug
11d ago
The field is already exploding in SLOC. If LLMs can generate 10x but only produce a 2x productivity boost in reasoning or understanding - each year -then neither humans or AI will be able to keep up with the mountains of slop that power eve
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glouwbug
12d ago
Now they need templates
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glouwbug
13d ago
Contractors have been charging by the hour for eons. What makes you think tokens are any different for OpenAI?
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glouwbug
13d ago
Inversely, maybe this is what we're actually all like on HN and LLMs write what we read day to day in these comment sections
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glouwbug
13d ago
Tips Fedora. Le gem. Holds up spork.
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glouwbug
13d ago
Looking at this thread, there's a correlation between comment quality and LLMs going down. https://en.wikipedia.org/wiki/Eternal_September
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glouwbug
13d ago
This is what Python was supposed to be
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glouwbug
14d ago
I guess this is what you call software architecture
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glouwbug
14d ago
We have an analog internet. See: the radio. Stations would even let you call in and voice your opinion like a commenter would with OP. You even had trolls call in. Stations would lock down call ins for months at a time if they got unruly li
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glouwbug
14d ago
This was really well written, and you hit on a serious point that most miss
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glouwbug
14d ago
The fun thing about C++ is that it’s really hard. The even more fun thing is that the domain knowledge behind is even harder - game engines, high performance clusters, emulators, real time simulations, rendering engines, high frequency trad
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glouwbug
16d ago
Did you read what he posted, or do you place widgets on a webpage
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glouwbug
16d ago
The author runs his own chip8 game jams which is pretty fun. He also runs his own webcomic: https://beyondloom.com/comic/index.html
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