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glaze
searching Neon…
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17 ms
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1.
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by
glaze
11mo ago
Nice, torille! I also got my first and so far only kernel patch submitted years ago: On my MacBook Pro 2010 with GeForce 320M running any OpenGL application, even glxgears, would crash because it ran out of memory. So I dug into nouveau drm
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by
glaze
4y ago
His successor was Mauno Koivisto.
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by
glaze
5y ago
If you initialize it like this you get a warning: x = { size };
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by
glaze
5y ago
You're right that it's not free. But compared to the whole game engine codebase size the renderer backend is usually not big.
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by
glaze
5y ago
Yup, I doubt he has experience working in the games industry. Many engines support multiple graphics APIs and there's often only 1-2 employees implementing/maintaining them so speaking about vendor lock-in is not a strong argument
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by
glaze
5y ago
Supporting both Vulkan and Metal in a game engine is not a huge task. I work in the games industry, my job is to implement and maintain graphics backends to a renderer engine, so I can speak from experience.
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by
glaze
6y ago
Aether3D Game Engine (Linux/Windows/mac/iOS, Vulkan/D3D12/Metal) https://github.com/bioglaze/aether3d Some people like making games, I like making game engines. I don't have a specific goa
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by
glaze
6y ago
It was called like that also in Finland in the 80s/early 90s.
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by
glaze
9y ago
I worked on my side project, a cross-platform game engine: https://github.com/bioglaze/aether3d In 2017 I mostly worked on the engine's Vulkan and D3D12 support. In 2018 I plan to add Android support and physicall
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by
glaze
10y ago
Quantum Break is a modern Xbox One & PC game and uses D in some subsystems.
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by
glaze
10y ago
No. Mantle, on which Vulkan is based on, was AMD only. AMD gave it to Khronos and it evolved into Vulkan.
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by
glaze
10y ago
The tax of supporting multiple APIs is not always huge. I recall reading that Unreal's Vulkan support was done by 1 or 2 employees.
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by
glaze
10y ago
One reason is that shaders are stored as text and require each driver vendor to write parsers for them and not everyone implements them in the same way.
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by
glaze
10y ago
I don't think the lock-in in the case of graphics APIs is too bad, because even for large codebases implementing a new graphics API support is often done by one or two persons.
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by
glaze
10y ago
Get Unity or Unreal. Unity uses C#, Unreal uses C++ or a visual scripting system called Blueprints.
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by
glaze
10y ago
Oceanhorn is very Zelda-like, originally made for iOS but later ported to many other platforms. It got great reviews and is not free-to-play.
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by
glaze
10y ago
I wouldn't leave my bike unlocked in Helsinki. Just last year my bike was stolen near the Parliament house (Kiasma) even though it was locked to the stand.
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by
glaze
11y ago
NVIDIA recently updated their mainline driver to support it on Windows and Linux. AMD's support is in beta driver and only for Windows.
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by
glaze
12y ago
I live in Espoo, but spent my childhood/adolescence in Turku.
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by
glaze
12y ago
I live in Finland and we do the same thing here.
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Second Reality Code Review
(fabiensanglard.net)
7 points
by
glaze
13y ago
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0 comments
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by
glaze
13y ago
Cringely has great articles on this subject: http://www.cringely.com/tag/bufferbloat/
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Prince Of Persia Code Review
(fabiensanglard.net)
278 points
by
glaze
13y ago
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30 comments
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by
glaze
13y ago
Some cellphones can be wiretapped even when powered off. http://news.cnet.com/2100-1029_3-6140191.html
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by
glaze
13y ago
Kaveri also means "buddy" in Finnish.
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by
glaze
13y ago
Sometimes they release old videos for free, but it can take years.
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by
glaze
14y ago
Assembly is mostly used to optimize rarely maintained vector/matrix SIMD operations and even then it's mostly wrapped in intrinsics.
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by
glaze
14y ago
I store backups on mine. I also store them on an HDD, but redundancy is the way to go with backups.
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by
glaze
14y ago
PVS-Studio's author has a blog where he lists examples from open source projects: http://www.viva64.com/en/b/
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by
glaze
14y ago
This is a book that I read at least once per year. It's a valuable resource and highly relevant to entrepreneurs and generally to everyone.
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