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gifman
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by
gifman
6mo ago
The JavaScript debugging is great right out of The Browser these days. WebGL debugging... it's a combination of how you're doing it, visually, especially for shader-related issues. For API calls, logging gets most things figured o
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by
gifman
6mo ago
Very few questions are stupid, these are not. Yes, you can definitely build an entire fps game using WebGL for rendering. Typically using JavaScript to handle physics, collision, gameplay, etc. My current WebGL project is rendering high def