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ggambetta
searching Neon…
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ggambetta
8d ago
Can't wait for the movie. I grew up on Roadrunner cartoons (among others, most notably Top Cat and Scooby Doo), and some of my earliest childhood drawings are elaborate diagrams of traps to catch the Roadrunner, with detailed if implau
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ggambetta
28d ago
Hence DiRT or whatever they call it these days
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ggambetta
2mo ago
My book tries to be as accessible as possible; a high schooler with little to no knowledge of linear algebra should be able to understand all of it. So in every case I've chosen simplicity (code and/or conceptually) over performan
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ggambetta
2mo ago
Thanks for saying that :) Have you built something based on that idea? I still haven't, but I'm thinking on throwing some Claude at it for the most mechanical parts.
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ggambetta
2mo ago
I have a whole chapter on that! https://gabrielgambetta.com/computer-graphics-from-scratch/1...
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ggambetta
2mo ago
Yes, and that actually sharpens my previous conclusions.
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ggambetta
2mo ago
That's the unlock!
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ggambetta
2mo ago
So it's not a one-word theory, it's a theory with a one-word name... shocking. What a clickbait title!
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ggambetta
2mo ago
They used to be called "Sales Engineers". They still are, but they used to, too.
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ggambetta
2mo ago
I'm pretty sure I submitted this idea to the internal "file a patent" drive they were doing like 15 years ago. It was rejected. I thought it was either stupid or too obvious and they were already doing it...
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ggambetta
3mo ago
For me it was "There’s a clean exception to all of this, and it flips the entire logic." and "here’s the reframe". That's Claude-speak.
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ggambetta
3mo ago
No Striker? [0] Zero realism but incredibly fun to play. IIRC it had a two-player mode (sharing the keyboard) that was super fun. [0] https://www.mobygames.com/game/12380/striker/
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ggambetta
3mo ago
I was thinking exactly the same thing, this is CSP/SR. One of my favorite topics! https://gabrielgambetta.com/client-server-game-architecture....
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ggambetta
3mo ago
I've read that. I'm not part of the conservator community, I just really enjoy the videos.
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ggambetta
3mo ago
I fully agree with you. However, when non-LatAm people talk about "socialism", they probably think of European-style socialism, which is awesome. LatAm socialism is a lot more extreme, and closer to full-on communism - my country
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ggambetta
3mo ago
They should just trap Julian Baumgartner inside for a month, with nothing but water, food, and conservation-grade varnish and reversible pigments, and the whole place would look like new!
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ggambetta
3mo ago
It seems you're not from LatAm.
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ggambetta
4mo ago
That's a great idea! Just haven't gotten that far yet (that article is pre-LLM, and I'm very early in a new AI-driven reconstruction). But yeah, taking the original extracted sprites and having Nano Banana upscale or redraw t
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ggambetta
4mo ago
I'm very happy to see this! Not so much because of TDIII (which I played, although not nearly as much as Stunts), but because there seems to be some momentum building around recreating old games using AI agents, and I love that! I had
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ggambetta
4mo ago
Fair, I wouldn't have been able to write Bresenham back then (or now, off the top of my head). I'd have written a simple trig-based one. Maybe I'd have failed the interview :D
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ggambetta
4mo ago
So at the end of each run increment the relevant pointer by (pitch - w) not pitch which I'm sure it's one of the bugs they saw all the time in this interview :)
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ggambetta
4mo ago
Thought the same. Reckless today, literally standard back then.
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ggambetta
4mo ago
This brings back memories! I could easily pass this interview today, because I used to write code like this all the time 25 years ago doing gamedev (and so did everyone else to some extent). But the really interesting thing is that I just r
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ggambetta
4mo ago
What I'm hearing is that the smoke in smoke tests comes from the oil tanks!
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ggambetta
4mo ago
> And the public funded the research that made it possible. The transformer architecture, Errr pretty sure that was Google?
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ggambetta
4mo ago
The whole thing compiles with 2 warnings. Incredible codebase. John Carmack definitely was/is on a different level. Back when I was making videogames I followed a similar philosophy. No warnings (but in an orders-of-magnitude smaller a
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ggambetta
4mo ago
Thanks for the detailed explanation, I had no idea about any of this.
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ggambetta
4mo ago
I'd have guessed multiply-by-0 and multiply-by-1 can be special-cased to run much faster and simpler code paths, like you'd do when writing MUL for a processor that doesn't have it (I <3 z80)
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ggambetta
4mo ago
Not gonna fix 'em!
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ggambetta
4mo ago
I love this! Happy to see I'm not the only crazy out there trying to port modern renderers to the Spectrum :D I've been meaning to experiment with assembly, but haven't gotten to that yet. This has some good ideas I'd lo
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