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gdxhyrd
searching Neon…
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1.
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by
gdxhyrd
7y ago
Considering UE4 and Unity both support OpenGL, yes, a lot if not the majority of games. WebGL and OpenGL ES are pretty much OpenGL. Formally they are different standards, but they are based all in OpenGL: if you know one, you know the other
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gdxhyrd
7y ago
Thanks!
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by
gdxhyrd
7y ago
AMD has always lacked tools and has never produced much on the software side. That is not news, and that has nothing to do with the state of OpenGL. Please, stop spreading misinformation about OpenGL.
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by
gdxhyrd
7y ago
OpenGL does not stop being cross-platform just because it does not work natively in 1 platform. In any case, abstraction layers for macOS already exist. And, going by your definition, if Apple only allows Metal, then no API will be cross-p
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gdxhyrd
7y ago
That profiler is meant for low-level debugging as its own description says. That is why it does not support DX11 either.
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by
gdxhyrd
7y ago
You are conflating language/build issues with VCS issues. Everything you discuss also applies to multirepo, but worse, because there no one enforces consistency across all the project and you will end up with a broken interdependency.
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gdxhyrd
7y ago
A lot of games and apps are being released using OpenGL today . Then there is WebGL and OpenGL ES, widely used everywhere too. So, no, it is not going anywhere. In fact, Khronos themselves have said so.
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by
gdxhyrd
7y ago
Apple is not Khronos. They haven't supported OpenGL for years anyway, so the fact they deprecate it now is irrelevant.
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gdxhyrd
7y ago
In almost no situations you want to have software, pixel-based access. Are we really going back 30 years?
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gdxhyrd
7y ago
Where is this all being discussed and developed?
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gdxhyrd
7y ago
POSIX, SDL and the usual suspects are pretty much cross-platform and run everywhere.
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gdxhyrd
7y ago
Eh, no. Vendors everywhere will package things for your architecture and give you binaries. That is how it has always been done and is still done. Yes, you can do it differently with an IL, but that isn't new either (Java, .NET, etc.).
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by
gdxhyrd
7y ago
No, OpenGL is not "on the way out". Please back up your claims.
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by
gdxhyrd
7y ago
You are right, I was thinking of CVS. In any case, with SVN you usually do not want to give write perms to everyone in all the tree, so you end up with effectively partitioned spaces, or you make several repos instead, or you put another la
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gdxhyrd
7y ago
> Plus, one have to draw a line somewhere on what to include (a Python interpreter? A Go version? awk and grep?), and third party vs in-house is a fairly robust one imo. If your code/project/company uses the dependency in any w
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gdxhyrd
7y ago
> This is what confuses me about monorepos. Their design requires an array of confusing processes and complex software to make the process of merging, testing, and releasing code manageable at scale (and "scale" can even be 6 d
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gdxhyrd
7y ago
What? I don't understand what that means. A monorepo is just 1 repo. There is nothing more straightforward than that.
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by
gdxhyrd
7y ago
> IME, most consternation comes from people adopting a mono repo without adopting a build/dependency graph tool (like Bazel, buck or pants). That seems like a build problem, not a Git problem. > An additional source of strain is
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gdxhyrd
7y ago
It depends on what you are trying to do. Most of these benchmarks are not done to predict performance in a target machine, but to find out which is faster.
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gdxhyrd
7y ago
You are speaking as a stats person. :) While there are dozens of things that can go south in benchmarking, how to solve them is not about applying advanced stats, but about understanding and eliminating the sources of noise. Most benchmarks
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by
gdxhyrd
7y ago
> Please don't do that: they won't necessarily be the outliers in the dataset and your model will converge to the wrong thing. They are the outliers. These experiments are typically measuring something that is effectively const
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gdxhyrd
7y ago
Not really, because commits don't go across the entire SVN, which is what makes monorepos so powerful.
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by
gdxhyrd
7y ago
What problems did you encounter with just a few services? Monorepos should be straightforward unless you are managing the code of >1k engineers.
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by
gdxhyrd
7y ago
No, ML works fine with large output spaces too. The problem is that the solution space grows super exponentially, and if you need to find an exact one, then the number of samples too.
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by
gdxhyrd
7y ago
Thanks a lot for this. I never understand why Mozilla doesn't allow to enable this in the settings.
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by
gdxhyrd
7y ago
Wait, what? So you think a kernel is large and has to be counted in the total, even if a browser also requires a kernel. Yet you think web apps don't need libraries, so you are not even counting the browser and its dozens of libraries?
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by
gdxhyrd
7y ago
How is React or hooks "full FP"? I think we have wildy different definitions of FP.
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gdxhyrd
7y ago
Apple should not have that kind of power, though. They have been wrong before. Instead, the scrutiny and investigations should be public so that the developer can defend themselves.
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gdxhyrd
7y ago
> few site reliability engineers are looking to add extra ways for the site to be taken offline If your company has anything close to "reliability engineers", then you already have legal and finance teams too that can sort term
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by
gdxhyrd
7y ago
Kind of, yes. Nowadays (for almost 20 years actually), Windows supports and encourages programs to deploy their dependencies in their own folder. It is trivial to do for developers and works perfectly for users. Some people claim security u
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