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ganonm
searching Neon…
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8 ms
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1.
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by
ganonm
4mo ago
I've been using the XReal One Pros for coding work for a few months now, and have had a great experience. For me, the ergonomic benefits are the selling point, not the display quality. Not having to sit hunched over a laptop screen for
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London cracked mobile phone coverage on the Underground
(ianvisits.co.uk)
5 points
by
ganonm
8mo ago
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0 comments
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by
ganonm
1y ago
It's probably not got the entertainment factor of Guitar Hero, but I'm working on an Android app that connects via Bluetooth/USB MIDI and teaches you sight reading. It starts with individual notes, then progresses to interval
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by
ganonm
2y ago
There's a library Valve made for spatial audio for games (inc. VR). I've played around with it a bit, it's incredible. I'm surprised more games haven't adopted it. https://valvesoftware.github.io/ste
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by
ganonm
4y ago
Keep in mind that the present value depends somewhat on the discounted future earnings, which by definition extends to the end of time. That being said, the associated time discounting heavily reduces the impact of earnings envisaged say 10
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Disney announce business plan to develop residential communities
(disneyparks.disney.go.com)
14 points
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ganonm
5y ago
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10 comments
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ganonm
5y ago
To provide some contemporary evidence to support your hypothesis that there were "luxury rocks" and that humans would be interested in such things, here is a gallery of various skins for a handheld rock in the videogame Rust. One
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Guava Idea Graveyard
(github.com)
2 points
by
ganonm
5y ago
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0 comments
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by
ganonm
5y ago
Just FYI, there is a fairly widespread issue with Nvidia drivers causing a slowdown (no matter how fast your PC). The game was basically unplayable for me until I found the solution. The fix is to run 'd3d_windowscursor' in the ga
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by
ganonm
5y ago
You should look at Unity's high definition render pipeline. It uses physically based lighting so you can just e.g. look up the brightness of a particular light, enter it in, then it will render as you would expect. And yes, you're
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ganonm
5y ago
Apologies, misread your comment as "won't frustum cull by default".
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ganonm
5y ago
This is wrong. Unity has frustum culling enabled by default. You are correct that it only operates at whole model level though. Occlusion culling in Unity is fairly straightforward. Simply requires a bake. It also supports 'occlusion a
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ganonm
6y ago
Shout-out to any HN members who played this. Long live Neocron!
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The Game Archaeologist: Neocron
(massivelyop.com)
2 points
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ganonm
6y ago
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1 comments
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Oculus Quest draw call cost analysis
(developer.oculus.com)
2 points
by
ganonm
6y ago
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0 comments
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BLC1: A candidate signal around Proxima
(sites.psu.edu)
17 points
by
ganonm
6y ago
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7 comments
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ganonm
6y ago
I'm not really convinced nor reassured by their supposed tests to prove the physics will work. The test involving the iPhone? That's like saying "well, a marshmallow can withstand 1g of forces without being crushed therefore
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by
ganonm
6y ago
I disagree. I regularly downvote comments whose purpose is largely for humour. Not because they aren't funny/witty/clever, but because this is Hacker News, not Reddit. Let's keep it that way.
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ganonm
6y ago
I'm surprised more people aren't recommending e.g. JDBI https://jdbi.org/ I've used it on several projects and it seems to be the perfect balance between 'close to the DB' and 'close to the dom
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ganonm
6y ago
This is totally incorrect. Individual options contracts are indeed written against 100x of the underlying asset but this has absolutely nothing to do with the relationship between the price (premium) paid per contract and that of the underl
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ganonm
6y ago
Very reminiscent of Neocron, my favourite game of all time. Anyone in HN population a fan?
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ganonm
6y ago
I agree, and the proposed solution which is to limit point gains/losses to one point per game feels like throwing the baby out with the bathwater. Specifically, convergence takes a long time, the result of which is that a very good pla
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ganonm
6y ago
The Sharpe ratio should be mentioned here. It allows an apple to apples comparison between the performance of different assets in terms of expected return against variance (risk). In an efficiently priced market, assets will be priced to li
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by
ganonm
6y ago
I am going to suggest you watch a few episodes of 'Only Fools and Horses'. It's an 80s sitcom set in Peckham, South London. The show is practically considered a national treasure in the UK and most people who grew up in the
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ganonm
7y ago
I propose a less effective, but easier to implement, way to optimise who to test. It relies upon a simple result from network/graph theory that I will outline here. Assume, if you will, that typical social networks contain a small numb
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ganonm
7y ago
Please do not share links to pirated copies of resources such as this. I can't stop you from pirating it yourself, but it shouldn't be actively encouraged.
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ganonm
7y ago
I'd highly recommend reading SQL Antipatterns. It's a very approachable book that illustrates how to design a database schema by taking commonly encountered scenarios and first showing you the naive approach. After explaining why
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by
ganonm
7y ago
- The JVM running on a unikernal is the most ubiquitous backend deployment. Kotlin is the most popular backend language. - Server-side rendering is ubiquitous. Previously, motivations for client side rendering were to minimise network bandw
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by
ganonm
7y ago
I've been a lifelong runner and a great psychological trick I've shared with people to help get you into your shoes and out the door is this: "Have you ever regretted going on a run?" Invariably, the answer is no. It
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by
ganonm
7y ago
I released ModularPro, a tool for the Unity game engine to massively improve the process of assembling modular assets during level design. It started as a side project and I ended up releasing it in the Unity store. Would be great to get so
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