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g00z
searching Neon…
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1.
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by
g00z
1mo ago
I'm not hiring or anything, but I just wanna say thanks for the nice work on Truffle! I have fond memories using that when I first got into the eth-dev space, and after having worked on a number of debuggers, indexers, and various &quo
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by
g00z
5mo ago
These are a blast. I went through a phase in highschool where I exclusively played 90's CRPGs. There are some real gems that find a unique playstyle with tons of freedom due to how low fidelity the games are, while still being visually
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by
g00z
1y ago
Simple views sure, but tools like the driller or debugger are great examples of what I'm trying to highlight about when I say having the views work over actual objects is really important. Because if it wasn't for the fact the gra
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by
g00z
1y ago
The GT people don't like boxing what it is into any specific category. Which isn't great for new users but also makes sense when you use it. Because it's really not any one thing other than an environment that is built from t
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by
g00z
1y ago
I would add one thing that makes GT very different from other tools and is very hard to recreate, is that these tools are ACTUAL objects and the things you see, are also ACTUAl objects, and not just a dummy representation of them as you see
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by
g00z
2y ago
The example of electric is really good. It's something that would require bonkers amounts of effort to implement in ts/js, but instead 15 contributors could build in clojurescript. And I think the core thing that makes it possible
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by
g00z
2y ago
But do you really think the runtime probe is less effective in an environment where you have a good way of interacting with the program at runtime? Or is it just bad tools tainting the experience? Because I find that in a good dynamic envir
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by
g00z
2y ago
I'm curious if these problems are more about flexibility. Because I find with any well designed and flexible program in a statically typed language, you end up with the same "tube of something" as you have in your dynamic lan