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frenchie14
searching Neon…
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by
frenchie14
2y ago
I also took a look and couldn't find any info. If you want to take a leap of faith, once you buy the assets there's metadata files including individual glyph sizes and kerning info so you could find all the ones that fit your proj
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frenchie14
2y ago
Is there an actual source for this? Where is the 20,000 number coming from? There are no references to back up any of the claims in the article
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frenchie14
3y ago
I took a look at what's a part of my car controller[1] if you want some inspiration. A lot of these wouldn't make sense in an F-Zero type game - Wheel modifiers (which wheels are on road, grass, boost tiles, etc) - Control loss wh
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frenchie14
3y ago
It allows you to race against a replay of yourself. Turn on ghost then finish a map and select retry
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frenchie14
3y ago
I posted a bunch of gifs on Twitter during development: https://twitter.com/MaxBize
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frenchie14
3y ago
There are 15 levels with a variety of start directions. Which direction I picked was based on how I wanted that particular level to flow
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frenchie14
3y ago
Sorry about that! There's another version uploaded here: https://www.lexaloffle.com/bbs/?tid=140202 Does that one work better with vimium?
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frenchie14
3y ago
My .p8 file just has `#include driftmania-min.lua` and I do all the code edits in an external editor on that file. By splitting it out you remove the conflicts from modifying code and audio/graphics at the same time
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frenchie14
3y ago
I have an RGB30 and can confirm PICO-8 looks and runs great on it! It's a Linux handheld and can run the native PICO-8 binary
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frenchie14
3y ago
Ah, you must be entering a race from the pause menu. PICO-8 controls are arrow keys, Z, and X (emulating old school consoles with limited input options). There's a level select screen just off the title menu
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Show HN: Driftmania – an open source PICO-8 racing game
(frenchie14.itch.io)
276 points
by
frenchie14
3y ago
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65 comments
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frenchie14
3y ago
I worked at JPL for two years in college and helped with flight hardware testing a few times (probably in the same clean room this story took place in, albeit several years later). I can definitely see how a mistake like this could get made
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frenchie14
3y ago
PICO-8 is really fun! I've released two games with it and I'm working on my third. For the third one I'm trying to push the edge of what the limitations permit, which adds quite a bit of complexity to an otherwise straightfor
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frenchie14
4y ago
There's something deeply comical about this existential message ending with: > Sent from my iPad
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frenchie14
4y ago
I've posted a shorter version of this story before. Now that I finally got the time to set up my blog and work past the sitelock I'm hoping a few more people will get a laugh out of this!
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Stealing My Own Games
(maxbize.com)
8 points
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frenchie14
4y ago
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2 comments
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frenchie14
4y ago
His youtube[0] also has some very interesting behind the scenes content. If you haven't seen the Obra Dinn ship building timelapse[1] you're in for a treat! (Major spoilers - don't watch unless you've already beaten the
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frenchie14
4y ago
I've been making games (mostly solo) as a hobby for a little over ten years. It's been fun! I'm currently working on a blog post to document every single project I've started
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frenchie14
4y ago
I was an intern at JPL 10 years ago. We used RTEMS + SPARC on the mission I worked on (GRACE FO - Earth science satellite). Unfortunately, I have no memory of how much it was used in other missions
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“This game has been shamelessly stolen ”
(old.reddit.com)
95 points
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frenchie14
4y ago
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9 comments
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frenchie14
4y ago
I posted this little story to Reddit and I thought the HN crowd might get a smile out of it as well. I'm sure I'm not the only one who was overly protective of their work at a younger age. The good news is that I was able to remov
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frenchie14
4y ago
If you haven't seen them yet, Factorio has a few Friday Facts that talk about (and show!) their automated tests. It's quite impressive! One advantage they have in this area is that the game is a fully deterministic simulation, so
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frenchie14
5y ago
That's a pretty reasonable assessment. Honestly, I wonder how much of this has to do with how much things have changed in the last 25 years. Games have gotten so much more complex and shifted their focus to multiplayer. It feels like i
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frenchie14
5y ago
Bungie does not have ownership of the Halo IP. When they became independent of Microsoft 15 years ago Microsoft retained the rights
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frenchie14
5y ago
Rare was acquired in 2002 and their list of games since doesn't look like shovelware to me [1]. Yeah, there's some misses, but there's also some great games in there. The worst ones are the ones tied to Kinect and MS has aban
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frenchie14
5y ago
Just FYI Game Pass has ~500 games right now. Full list: https://docs.google.com/spreadsheets/d/1kspw-4paT-eE5-mrCrc4...
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frenchie14
5y ago
Workday | Senior Software Engineer, Distributed Systems | Full-time | San Mateo or Pleasanton, CA | Onsite (remote until August) Workday is a leading provider of enterprise cloud applications for finance and human resources. I'm leadin
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frenchie14
5y ago
This would work if you have sufficient time between alarm and failure. If some issue or process uses up all of your available disk space in a short time span, you won't have that luxury. Hopefully, the author is using alerts on top of
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frenchie14
6y ago
Workday | Backend Engineer | Full-time | Pleasanton or San Mateo, CA | ONSITE (Remote until August) Workday is a leading provider of enterprise cloud applications for finance and human resources. I'm leading the Platform Core Services
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frenchie14
6y ago
Workday | Senior Backend Engineer | Full-time | Pleasanton, CA | ONSITE (Remote until August 2021) Workday is a leading provider of enterprise cloud applications for finance and human resources. I'm leading the Platform Core Services &
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