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freeCandy
searching Neon…
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1.
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by
freeCandy
1mo ago
You have to see games differently from other software. Treat games as consumables, that are meant to be finished. Once a player finishes a game, the desire to replay it soon after is going to be pretty low, no matter how good the experience
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by
freeCandy
3mo ago
There are a few videos on the homepage https://www.specs.com/
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Godot 4.7 Release
(godotengine.org)
67 points
by
freeCandy
3mo ago
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6 comments
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OpenRouter raises $113M Series B
(openrouter.ai)
460 points
by
freeCandy
4mo ago
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253 comments
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Wikigacha
(wikigacha.com)
4 points
by
freeCandy
4mo ago
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0 comments
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by
freeCandy
4mo ago
Every browser gives me a different result, I guess I can't blame the site for that. But it should perhaps mention which browser would be the most accurate.
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by
freeCandy
5mo ago
If you use nix, building locally is as easy as running a single command once it's setup with https://github.com/lilyinstarlight/zmk-nix
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by
freeCandy
8mo ago
To me, the Chuck Norris of programming has to be Fabrice Bellard
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by
freeCandy
1y ago
Vim koans are my favourite https://blog.sanctum.geek.nz/vim-koans/
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by
freeCandy
1y ago
They've published a series of articles on this project: >So this is how a lot of our assets ended up being primarily designed in real life as painted paper-cutout models. The models are then photographed, taken apart and scanned. So
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by
freeCandy
1y ago
paper: https://xiahongchi.github.io/DRAWER/
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by
freeCandy
1y ago
In case people are confused (like I was) when starting the game, use arrow keys
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Godot 4.4
(godotengine.org)
38 points
by
freeCandy
2y ago
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6 comments
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by
freeCandy
2y ago
huh, no idea why it would say that, the only sane default is when referrer is not leaked to websites at all.
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by
freeCandy
2y ago
I find it insane that everybody is seemingly okay with the fact that websites get to know what a user was browsing before landing on their site. And that there's no straightforward way to disable this behavior without the use of extens
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by
freeCandy
2y ago
https://caniuse.com/css-anchor-positioning
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by
freeCandy
2y ago
The author is working on a new version with more features: https://www.crowdsupply.com/oddly-specific-objects/sensor-wa...
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by
freeCandy
2y ago
My favorite fun fact about Kenney is that he made the Armor Games intro https://twitter.com/KenneyNL/status/1362768014895157249
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by
freeCandy
2y ago
looks like it does! https://ghostty.org/docs/config/reference#font-feature
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by
freeCandy
2y ago
I've been a split ergo keyboard user for many years now. Seen a lot of people decide to go from a traditional keyboard to a split ergo keyboard only to end up hating it. This is too big of a jump to make in one go, and the sudden overh
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by
freeCandy
2y ago
Here's a more up to date one: https://github.com/Synthlight/Ryujinx
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by
freeCandy
2y ago
They used to handle releases through github actions, so it should be fairly straightforward to set that up
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by
freeCandy
2y ago
the pixman link isn't working
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Godot 4.3
(godotengine.org)
65 points
by
freeCandy
2y ago
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3 comments
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Open-source AI wearable necklace
(github.com)
2 points
by
freeCandy
2y ago
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0 comments
26.
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by
freeCandy
3y ago
Fun fact, Kenney made the Armor games logo: https://twitter.com/KenneyNL/status/1362768014895157249
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by
freeCandy
3y ago
I've seen tons of very active projects under Google's GitHub org[1] that have the disclaimer "This is not an officially supported Google product" so I would take a guess that they have a much better policy on employees
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by
freeCandy
3y ago
Would love to know more about your VR setup. I can barely spend 20 mins with a headset before the dizziness and fatigue kicks in, and this is when playing games! I can't imagine working with a headset on.
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by
freeCandy
3y ago
> We have a few product ideas we have experimented with that would be paid add-ons to the current service: collaborative tools, AI integration, translation tools, and premium text to speech voices. https://docs.omnivore.app&#x
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by
freeCandy
3y ago
That is not a low salary for France, which is where the devs are.
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