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7 ms
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1.
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by
frading
2y ago
Thanks a lot for insisting of this, and that end up convincing me. I describe the change in the sibling comment: https://news.ycombinator.com/item?id=40634675 That was super useful. So don't hesitate if you have any ot
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by
frading
2y ago
I kept thinking about it, did some tests, and you convinced me. So the pawns movements are now changed. It works like that now: - pawns move forward in their "track", just like a rook would do, just one tile at a time. - if the tr
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by
frading
2y ago
> I won against the hard bot :) Congrats! Although I wish it had given you an even harder time! > Add a confirmation to the resign button! Yes, you're right, it is much needed. > Can you add a permalink to share the game with
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by
frading
2y ago
Thanks a lot for those feature requests, and most importantly for playing! > Play again in the same checkboard You can indeed get your revenge. When you start a new game, you can change several option. One of them is how the next board i
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by
frading
2y ago
oh that is interesting, I haven't thought about changing the appearance of the piece to convey more info. That's definitely something worth exploring. And I agree as well that pawns changing track when they capture can be a fun on
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by
frading
2y ago
I just fixed the castling bug. Thanks a lot for letting me know.
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by
frading
2y ago
ah yes, that's a bit clearer now :) And I'm glad that I used to play starcraft before google decided to be involved. > I tried the demo. The default player is too weak. It makes too many silly mistakes. The harder players is ha
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by
frading
2y ago
yes, GP reached the same conclusion as you. https://news.ycombinator.com/item?id=40550176 I'm still unsure, as I describe in my reply there, an issue I see is that you can't know the path a pawn would take, unless
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by
frading
2y ago
I think I see. You mean those tiles, is that correct? https://imgur.com/a/YHSYjSe The way I see it, is that for a rook, it is easy to know which path it can follow. You simply take it's current position and allow
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by
frading
2y ago
ah I think I understand now. Thanks a lot for clarifying. Although I'll have to re-read you when I rework the implementation. But in any case, the operation is already done very quickly, so I've never thought about monitoring it.
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by
frading
2y ago
great to hear, thanks a lot! Thanks a lot for the correction regarding castling. I did look up this page a fair bit when implementing this, and I swear I had seen the rule that castling wasn't possible if the kind had been in check. Bu
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by
frading
2y ago
I classic chess, the rooks can move in any direction. Forward, backward and sideways are allowed. The pawns are the only pieces that are limited to forward movements. So the arrows are only necessary for the those. Or maybe I'm misunde
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by
frading
2y ago
That's an interesting suggestion. The pro is that it will simplify things, remove visual and cognitive clutter. The con is that we stray away from classic chess rules, which I'd still like to avoid as much as possible. I will thin
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by
frading
2y ago
Yes, someone else here mentioned the four color theorem, and that gave me a few ideas to improve that. For the demo, it actually opens up when you start the game. But it's possible to skip it, which is totally fair, I should have expec
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by
frading
2y ago
actually, I realise now that the implementation I shared in my previous comment is a generic one. At some point, I decided to make a variation of it, specialised for this board. The reason wasn't the number of colors, though, it was to
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by
frading
2y ago
There are those little black and white arrows on each tile, which indicate which way is forward for a specific player. Does that help? Or maybe you saw them and you mean something else? Interestingly, someone here mentioned that those arrow
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by
frading
2y ago
Yes, minimizing clutter was a priority, and still is. I've tried to avoid those arrows for a long time, but the pawn movements wasn't clear enough without them. And I agree it's not the optimal display. Displaying them on som
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by
frading
2y ago
Ah that's interesting, thank you. Especially as Go is the one I'm the most unsure about, mostly because I've rarely played it. I have a feeling that making a semi-decent bot is going to be extra difficult. Or at least I'
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by
frading
2y ago
> So in this version the bishops can change the color they can move on? It's more that black and white colors don't apply anymore in a grid like this. Since there will be places where more than 4 tiles can share a same corner,
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Show HN: Chess Twist
(polyreplay.com)
29 points
by
frading
2y ago
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36 comments
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Show HN: Checkers Twist – The game Checkers/Draughts/Dames on an irregular grid
(polyreplay.com)
1 points
by
frading
2y ago
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0 comments
22.
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by
frading
3y ago
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly. But it didn't start like that.
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by
frading
3y ago
Interesting. Thank you for explaining, I understand now. I'm more leaning toward not adding more options, as I'd like to keep the game as simple as possible, but nevertheless I'll have a think, it might be worth it.
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by
frading
3y ago
fair enough. And yes, someone else mentioned here that it's indeed a challenge some players take. So that makes sense, I'll leave it as is. But maybe something's up with the score, or I should only save them for intermediate
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by
frading
3y ago
I didn't realise that completing a grid without putting any flag was a challenge people would take. That's very good to know, thank you. So yes, maybe I'll formalize it, that would make sense. And I believe that the context m
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by
frading
3y ago
Thank you for the feedback. I admit not being sure how that disclaimer should be activated on google play. I would have thought that given the lengthy process required to publish an app, something would have triggered it. I'll take a l
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by
frading
3y ago
Looks like a few people mention the context menu displaying on some browsers. I'll take a proper look at this, thank you for mentioning it.
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by
frading
3y ago
Great to hear, thanks a lot!
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by
frading
3y ago
Ah yes, I had seen that one, it's indeed a great idea.
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by
frading
3y ago
Currently the only paid version without ads will be the steam one. But as I said in another comment, I'm looking for ad providers that are privacy friendly. I keep my hopes up that such provider much exist. Or that I can maybe skip pro
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