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fogleman
searching Neon…
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9 ms
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1.
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by
fogleman
9d ago
Very nice. I've been inspired by the same sources and have always wanted a way to render such drawings for any arbitrary 3D model (e.g. STL file). I've played around with that quite a bit, even recently with LLM assistance, but ha
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by
fogleman
2mo ago
Why "man"? Why bring gender into it?
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by
fogleman
3mo ago
Love it. The knights seem much more annoying / powerful than you'd expect.
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by
fogleman
3mo ago
Politics aside, this is a fun type of puzzle!
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by
fogleman
4mo ago
Does it actually matter for hash uniformity, though?
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by
fogleman
9mo ago
I'm just here to comment on the CGA color palette on this website, lol. I always hated that video mode, but it looks good here when the magenta and cyan are limited just to links and headers!
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by
fogleman
9mo ago
> The kinds of topic being discussed are not "is DRY better than WET", but instead "could we put this new behavior in subsystem A? No, because it needs information B, which isn't available to that subsystem in context
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by
fogleman
9mo ago
Presumably it was open & empty, so it's just a piece of glass surviving...
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by
fogleman
9mo ago
Probably depends on your printer. And you should be able to adjust margins in the print setup.
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by
fogleman
9mo ago
That's just what they call it in British English, and this is a BBC article.
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by
fogleman
9mo ago
I know it wasn't ill-intended, but my answer is largely the same. I like the idea of using SDFs to define models and this was just a fun little side project. And FWIW, my project predates build123d.
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by
fogleman
9mo ago
Indeed it does. Looks like their recent dev builds are way better. Good to know.
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by
fogleman
9mo ago
I see you still haven't read the README.
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by
fogleman
9mo ago
I just tried this in OpenSCAD and it crashed: intersection() { import("3DBenchy.stl"); sphere(30); }
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by
fogleman
9mo ago
It's explained in the README. The SDF is evaluated on whole batches of points (32x32x32 tiles by default) using numpy. (And it's multithreaded.)
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by
fogleman
9mo ago
It seems like you already understand the differences. I wasn't aware of those other projects. build123d looks pretty neat. Like most of my projects, this was just for fun and I mainly made it for myself. I'm a DIY kind of guy when
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by
fogleman
9mo ago
That feature requires getting pyopenvdb installed, which can be a headache, and I never really updated the README with examples, but it does work. There is one example script: https://github.com/fogleman/sdf/blob&#
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by
fogleman
9mo ago
It is kinda neat, but OpenSCAD's limitations are the main thing that motivated me to write this Python library to generate 3D meshes used signed distance functions: https://github.com/fogleman/sdf One big plus to
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by
fogleman
9mo ago
I work on 3D printing algorithms at Formlabs. Lots of computational geometry.
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by
fogleman
9mo ago
Kinda disappointing article. Not much substance regarding the link between geometry and chess, as suggested by the title. > Shapes are hypothesized to be formed by a programming language in the brain. And what does this even mean? What d
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by
fogleman
10mo ago
Yes, you are describing a "people problem"...
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by
fogleman
10mo ago
Any benchmarks against embree?
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by
fogleman
10mo ago
What did you not like about the SolidPython2 / OpenSCAD approach? What would you want from a different "3D engine" for this?
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by
fogleman
11mo ago
This is so good, and based on some of these comments I don't think everyone is quite getting it.
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by
fogleman
1y ago
Possible counterpoint: LLMs are notoriously good at writing plausible sounding ideas that are wrong.
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by
fogleman
1y ago
So, if cameras have poor dynamic range, how are they getting away with a single exposure? They didn't explain that at all...
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by
fogleman
2y ago
I've been a big fan of the author's tiny renderer. Nice to see a tiny compiler too!
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by
fogleman
2y ago
A mouse zooming into your face isn't parallax
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Show HN: De Jong Attractors
(michaelfogleman.com)
1 points
by
fogleman
2y ago
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0 comments
30.
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by
fogleman
2y ago
I just downloaded the screensaver pack mentioned by the OP and there's even another one in the pack called "Hopalong"!
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