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flinkerflitzer
searching Neon…
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5 ms
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1.
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by
flinkerflitzer
2mo ago
Here is some footage of the program for those interested: https://www.youtube.com/watch?v=9iWu4ArbD5Q
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by
flinkerflitzer
2mo ago
Sure! The brush stroke accept/reject algorithm looks at the axis-aligned bounding box that surrounds each candidate brush stroke's affected area. It calculates the cumulative pixel color similarity between the input image and the
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Show HN: Painterly – Turn pictures into digital paintings without generative AI
(github.com)
22 points
by
flinkerflitzer
2mo ago
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5 comments
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Show HN: Top Down Sprite Maker – The ultimate pixel art character creator
(github.com)
1 points
by
flinkerflitzer
7mo ago
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0 comments
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Show HN: I made the ultimate pixel art character customization program [video]
(youtube.com)
2 points
by
flinkerflitzer
1y ago
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0 comments
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Show HN: I'm making the ultimate pixel art character creator – Get involved
(github.com)
2 points
by
flinkerflitzer
2y ago
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0 comments
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Show HN: Animating pixel art textures with UV mapping
(stipple-effect.github.io)
1 points
by
flinkerflitzer
2y ago
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0 comments
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Show HN: DeltaScript – scripting language skeleton to be extended into DSLs
(github.com)
3 points
by
flinkerflitzer
2y ago
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0 comments
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When to Say When: Reinventing the Switch Statement
(jbunke.github.io)
2 points
by
flinkerflitzer
2y ago
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1 comments
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by
flinkerflitzer
2y ago
I designed and implemented my own scripting language, which features a control flow structure I wanted to get some feedback on! The `when` statement in DeltaScript extends the traditional `switch` statement with types of cases for pattern m
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by
flinkerflitzer
2y ago
That's an interesting observation. Thanks for taking the time to think critically about my implementation. I posted about this on Reddit and someone pointed out something similar. I'll link that post for reference: https:/&#
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Show HN: Switch statement + lambdas = pattern matching in DeltaScript
(gist.github.com)
1 points
by
flinkerflitzer
2y ago
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2 comments
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by
flinkerflitzer
2y ago
That was a common clause that I encountered while researching the licenses for software with similar distribution models to the one I was targeting. As far as I can tell, stipulating that end users must be running a validly licensed OS help
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by
flinkerflitzer
2y ago
I get your point in principle, but even if I were inclined to get litigious in a situation like that (which I'm not), I don't see how such an argument would have any legs for anything other than the most niche algorithms in the co
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by
flinkerflitzer
2y ago
Thank you! That's a really interesting idea, but unfortunately I don't think it would be feasible to implement. 3D model texture mappings are one thing. It is quite straightforward to create a bijection to edit either the texture
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flinkerflitzer
2y ago
Fair enough; thanks for giving me something to think about!
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by
flinkerflitzer
2y ago
I hear you, but I think people often overlook that developers have practical considerations to take into account. I've gone full tilt with Stipple Effect this whole year, and I have living expenses to consider. I also don't see ho
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by
flinkerflitzer
2y ago
That's fair enough. I guess the additional benefit that I am going for here is that the preview behaviors literally are real-time. The preview window re-computes a preview script's output every time the project state changes in St
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by
flinkerflitzer
2y ago
Thanks for your interest. Not presently, but it's definitely something I can look into adding. I haven't used Godot much, but I see the momentum it has behind it (especially since the Unity scandal a few months ago) and it seems l
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flinkerflitzer
2y ago
Thank you for your trust and for the compliment!
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by
flinkerflitzer
2y ago
I linked the GitHub repository in my post; you may also be interested in the following links: Store page: https://flinkerflitzer.itch.io/stipple-effect Scripting API: https://github.com/jbunke/stipple-e
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flinkerflitzer
2y ago
Thanks, I appreciate it! I am by no means a talented artist, and programming comes much easier to me than pixel art. That's a big part of the reason why I made Stipple Effect, which is essentially a program that you can get the most ou
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flinkerflitzer
2y ago
Hahaha, I've grown to love this question over the past few weeks. I'm a huge fan of Aseprite, and I don't have a bad word to say about it. However, I could attempt to make the case for Stipple Effect over Aseprite a few ways.
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flinkerflitzer
2y ago
Hi abetusk! The first tool I implemented in the program was the Stipple Pencil, which is a variant of the pencil that only colors over the target pixel when the mouse is pressed down, even if the cursor is dragged over other pixels thereaft
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Show HN: Stipple Effect – a scriptable pixel art editor to make game art faster
(github.com)
165 points
by
flinkerflitzer
2y ago
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34 comments