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flafla2
searching Neon…
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7 ms
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by
flafla2
1y ago
O(m log^2/3 n) !!! What a triumph.
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flafla2
2y ago
One of my favorite ever papers and very ahead of its time. Thanks for the share :)
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flafla2
2y ago
This is so awesome. There’s a lot to geek out about here, but I was personally enamored with the extra effort to make good renders/visualizations in software. Thanks for the read!
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flafla2
2y ago
Agreed. Bugs happen, bug fixes don’t always happen (especially quickly) That being said, we could all do with a bit more input sanitization, and I hope Cox learned their lesson here.
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flafla2
2y ago
Cloudflare does a pretty good job of managing it, at the cost of some centralization. It would be pretty cool if there was a way to DDOS-harden at the protocol layer. Not sure if that’s even possible though
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flafla2
2y ago
Oh neat I’ve never heard of NativeAOT. I’ve only used Unity’s AOT compiler “Burst” for C# (I assume that is something different?). Cool stuff. edit: Actually I meant to say Unity’s IL2CPP, which transpiles IR to C++. Burst is a different
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flafla2
2y ago
Oh got it. So like c# but compiles to native a la Swift?
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flafla2
2y ago
Superficially this language appears to be very similar to Swift. Beyond the syntax, it also has first class refcounting, C language binding, and no external runtime (compiles straight to binary). I wonder, does Vala have a stable ABI, or n
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flafla2
3y ago
I agree with the sentiment but in practice I’ve found that most C++ STL exceptions throw in a “fatal error” type of scenario like a bad allocation and generally not an “expected error”. For example, basic_ifstream::open() sets a fail bit
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flafla2
4y ago
Indeed, it’s more accurate to say that C was designed around common asm calling conventions of its day, than the other way around.
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flafla2
4y ago
Matlab is awesome. I had to learn it for a class in Computational Photography back in school. The matrix-centric language design is an interesting change from traditional languages and the amazing linear solvers available give you a shock
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flafla2
4y ago
Same. I’m honestly kind of stunned
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flafla2
4y ago
Very happy that Aras is fighting the good fight, doing some great OSS work after his departure from Unity. The speed up numbers are quite impressive! I remember when I was first getting into shader programming 10+ years ago, I asked a ques
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flafla2
4y ago
Complete yet succinct explanation — bravo and i might steal this way of explaining it!
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flafla2
4y ago
> this type of AI is not getting us any closer to that. That is not obvious at all.
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From the African 6:8 rhythm to the American shuffle (2017)
(youtube.com)
1 points
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flafla2
4y ago
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0 comments
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flafla2
4y ago
That last example is such a mic drop. I can’t tell if I’m impressed beyond belief or appalled.
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flafla2
4y ago
Wow, great work!
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flafla2
5y ago
Well, technically you could have realized the ambiguity in this case, and guessed a word like RAZED to clear it up.
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flafla2
5y ago
This is going to sound a bit hyperbolic but I haven’t been truly impressed with any new features in Unity since the introduction of PBR and dynamic indirect lighting in Unity 5.0. If your game doesn’t require cutting-edge technology then y
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flafla2
5y ago
I’m so excited! What a treat to have this kind of event on Christmas. Though, my heart goes out to the hard working engineers/technicians/astronauts at NASA who are slaving over the holidays.
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flafla2
5y ago
Agreed with all of this, well put. I’d like to add though that we don’t do math just because we anticipate there will be some practical utility in a different field down the line. Mathematics isn’t merely a prerequisite for engineering.
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flafla2
5y ago
Down for me too.
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flafla2
5y ago
I’m a bit concerned that they have to compete against Microsoft/Github and their engineering/marketing/sales might. In your view why do you think they will be able to coexist long term?
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flafla2
5y ago
I’m glad you brought this up and I totally agree. Indeed, in a “learning language,” the basic things should be easy and approachable for beginners, but the hard things should be as easy as they can be as well. Or at the very least, hard t
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flafla2
5y ago
The enormous effort to bring kids/young adults into CS is really awesome and admirable. However I fundamentally disagree with the philosophy of this paper. IMO, we should try to take the kid gloves off of our programming education a
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flafla2
5y ago
Concepts will help a lot with this. I think a large reason that template errors are/were hard to parse is that SFINAE is fundamentally hard to read for humans (but is relatively simple for the compiler to figure out)
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flafla2
5y ago
I share your optimism but I think it it is unrealistic to unquestionably assume that SpaceX will continue to succeed. The very nature of the problems that they are trying to solve is such that failure is always a possibility. I don’t say t
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flafla2
5y ago
Funny, I just found out about this today. Infuriatingly, this behavior is _not_ preserved for the set type.
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flafla2
5y ago
it was a bug.
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