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filiph
searching Neon…
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7 ms
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by
filiph
3mo ago
Happy to answer questions and receive feedback here (my blog doesn't have a comment system). I'm mostly a front-end person so some of the Ansible/Kamal stuff, I'm sure I did pretty badly. The gamedev / CLI UX stuff
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I built a CLI poker game that you don't need to install to play
(filiph.net)
7 points
by
filiph
3mo ago
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1 comments
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filiph
1y ago
Hi, I'm the original author of unsure calculator. Let me just say thank you! I love the code and the fact that people are having a go at this stuff.
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filiph
1y ago
I'd argue this is WAI. It's hard for me to imagine _dividing_ by -1~1 in a real-world scenario, but let's say we divide by 0~10, which also includes zero. For example, we are dividing the income between 0 to 10 shareholders (
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filiph
1y ago
Wow, this is fantastic! I did not know about squiggle language, and it's basically what I was trying to get to from my unsure calculator through my next project ( https://filiph.github.io/napkin/ ). Squiggle looks a
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filiph
1y ago
I'm familiar with fuzzy numbers (e.g. see my https://filiph.net/fuzzy/ toy) but I didn't know there's arithmetic with fuzzy numbers. How is it done? Do you have a link?
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filiph
1y ago
Part of the confusion here is likely that the tool, as seen on the web, probably lags significantly behind the code. I've started using a related but different tool ( https://filiph.github.io/napkin/ ). The HN mods
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filiph
1y ago
Nice! Are you using your python script often? The reason I'm asking: unsure also has a CLI version (which is leaps and bounds faster and in some ways easier to use) but I rarely find myself using it. (Nowadays, I use https://
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filiph
1y ago
I think I was looking at this and several other similar calculators when creating the linked tool. This is what I mean when I say "you'll want to use something more sophisticated". The problem with similar tools is that of th
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filiph
1y ago
It's all computed in the browser so yeah, it's JavaScript. Still, 8 seconds is a lot -- I was targeting sub-second computation times (which I find alright).
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Show HN: Unsure Calculator – back-of-a-napkin probabilistic calculator
(filiph.github.io)
930 points
by
filiph
1y ago
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162 comments
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Performance vs. Preference
(filiph.net)
1 points
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filiph
2y ago
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0 comments
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filiph
3y ago
Something I should have probably addressed in the article but didn't get to it for brevity: there are at least two kinds of immersion, and people tend to conflate them. (I'm not immune to this.) There's intellectual immersion
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filiph
3y ago
> Before I had gaming hardware I wasted the exact same amount of time by re-reading books and comics, and it was quite immersive. If so, you are in the minority. For most people, it is easier and more natural to put down a book and go do
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filiph
3y ago
I think that quote confuses intellectual immersion with sensory immersion. Those are separate things. Yes, you can be immersed in a chess game or a good book or a PacMan game, but it's not the same as having a VR headset on?
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filiph
3y ago
Nobody disputes that entertainment has value. The article is about the fact that so much talent and resources is funneled into immersion. Using your neurosurgeon example, I posit that having fewer VR headsets will not prevent the doctor fro
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filiph
3y ago
I didn't want to bore the reader with various definitions of immersion but you're raising a very good point. Apart from the "immersion for entertainment" that I'm mostly talking about, there's also the "fl
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filiph
3y ago
> I rather missed the point where he explains why immersive games are bad. The article's title isn't "immersive games are bad".
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filiph
3y ago
I agree with you. One part of the article that I cut for brevity but maybe I should have included talks about the kind of immersion that is created by bright colorful moving pictures on a mobile screen. A lot of talent and resources is thro
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filiph
3y ago
I agree that it's not just about talent. That said, having more talented people interested in a field often has the effect of bringing money and political will.
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filiph
3y ago
It looks like you're countering with the "it's always been the case" argument. I use it often myself, but I think it's good to realize when it's stretched too far. Yes, I'm sure there were some people in t
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We need technology that is less immersive, not more
(filiph.net)
294 points
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filiph
3y ago
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195 comments
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filiph
3y ago
I knew #36 and have used it in the context of software engineering. But much of the rest is similarly applicable. > #36 Any run-of-the-mill engineer can design something which is elegant. A good engineer designs systems to be efficient.
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Akin’s Laws of Spacecraft Design
(spacecraft.ssl.umd.edu)
317 points
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filiph
3y ago
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156 comments
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filiph
3y ago
Yes, and until we have the fancy ML method, one way to do it is to have something like a Google Doc where you document your search by copypasting from the source documents and linking to them. That was my point with the original article. I&
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filiph
3y ago
Agreed. I _still_ don't know what I'm doing most of the time, but there was a barrier that I overcame back then as a young dude trying to cheat at a videogame, that most people don't. And to add to your point about crosshairs
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filiph
3y ago
The first time I opened a hex editor, it was to give me better stats in X-COM: Enemy Unknown. I was about 16 and had no idea what I was doing. But, at the very least, binary files stopped being some incomprehensible magic. They were just da
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Videogames that teach you stuff
(filiph.net)
53 points
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filiph
3y ago
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5 comments
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filiph
5y ago
Oh hey! Author of the video here. I also tried NaNoGenMo in 2017 with my "Infinite Fight Scene" [1], a novel that is one long fight, utilizing an earlier version of the same system. I think I remember your entry (I'm a sucker
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filiph
5y ago
Author here. To clarify, the way to address repetition was not so much making battles shorter, but making effects less numeric and more radical. You can still spend a long time battling, but instead of decreasing hitpoints, you: fall on the
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