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ffhhttt
searching Neon…
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1.
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ffhhttt
3y ago
Presumably it would work similar to taxes on cigarettes, alcohol etc. by discouraging excessive consumption and making low CO2 alternatives much more attractive financially.
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ffhhttt
3y ago
So the societal cost of banning private jets is approximately zero? Why is it even worth discussing then?
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ffhhttt
3y ago
Because the population will get much older (i.e. much less productive) before it gets much smaller. That going to cause all kinds of massive issues.
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ffhhttt
3y ago
Presumably people occasionally still talk to each other
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ffhhttt
3y ago
Then IMO they would be a monopoly on iOS in a similar way. You change the default search engine on Android too, most people don’t know how/don’t care/etc. Now I’m not sure that something you could actually define as a monopoly but
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ffhhttt
3y ago
Perhaps (well.. almost certainly) that would disincentivize any of the companies in these industry from innovating at all (if you can’t gain any edge by additional investment since anything you do will be stolen you might as well start stea
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ffhhttt
3y ago
So a page full of massive banners and popups? How would that benefit most consumers?
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ffhhttt
3y ago
If you make it clear to the court that you’re just willing to treat the fine as a tax and pay it indefinitely without having any intention of altering your behavior, I’m sure they’ll start imposing other penalties after some time
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ffhhttt
3y ago
How would the search business be monetized?
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ffhhttt
3y ago
> Internet Explorer came bundled with the OS and therefore had a leg up on the competition. Isn’t Google doing the same by making their search engine default on Chrome, Android and even by paying Apple billions to make the default on Saf
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ffhhttt
3y ago
There is very little non-executive level employees can do to engage or not engage in monopolistic practices. All the decisions that lead to that are generally taken way above so such training would be pretty useless. Insider trading is very
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ffhhttt
3y ago
So executives, marketing people etc. can say that their products “will crush the competition” and that would be fine? > Moron Not so much because they might making some incorrect conclusions but because they don’t know when to keep their
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ffhhttt
3y ago
> everyone else would now be more profitable with Unreal To be fair only F2P games that makes less than ~$2 per user might be more profitable. For almost everyone else above the 1 million threshold Unity would still be cheaper.
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ffhhttt
3y ago
> at .20c Zero of them would be paying $0.2 per instal. Probably much closer to $0.03-0.05. Nobody could ship games in the Switch using the personal edition and nobody who understands basic math would be paying $0.2 even after these pric
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ffhhttt
3y ago
Why? IMHO it makes more sense for a public company.
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ffhhttt
3y ago
> 27cents Realistically it’s closer to 3-5 cents per install. Where did you get 27? Even personal/plus is cheaper than that in the worst case (ie. 100% of your users are in NA, the richer parts of Western Europe etc)
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ffhhttt
3y ago
Because it’s predictable and and you can trust Epic to not start pulling the rug from under you. Even with the new pricing model Unity should still stay way cheaper for anyone who make more than $2-3 per user.
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ffhhttt
3y ago
> re the Pro and Enterprise tier isn't too horrid. Technically you couldn’t even use Personal or Plus if you made over 200k a year. It doesn’t really make much sense to stay on the personal tier now anyway, as long as you manage to
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ffhhttt
3y ago
Isn’t most of that from Fortnite and not the engine business?
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ffhhttt
3y ago
Technically if your game is not F2P Unity will still be much if your revenue i a couple if millions (even with their bizarre and convoluted per install pricing). Also I don’t think they have that many people working on the engine (they have
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ffhhttt
3y ago
I’m not sure shareholders asked them to over hire since 2019 by more than 2x (conservatively) and start spending billions to acquire random companies without having a clear vision what are they planning to so with them. That mostly came fro
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ffhhttt
3y ago
Yeah, certainly. This feels like such a weird model. Many developers will end up paying much less than 1% maybe even closer 0.1% while for others it could be much higher than 5%. And the worst thing is that they’ll apply it retroactively so
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ffhhttt
3y ago
> Also most companies with "above AA" money aren't using Unity. That not so obvious. Ad infested shovelware does make a lot of money.
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ffhhttt
3y ago
> 5% for more than half the cost of development is not? The same can be said about Unity asking you to pay $0.05 per install (which is massively cheaper than Unreal for any non F2P game)
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ffhhttt
3y ago
> IMO 5% is totally deserved and justified. In fact it's a bargain and you save money by paying Epic 5% compared to anything else out there. How? That’s significantly more expensive that Unity if you make more than $2 per user or so
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ffhhttt
3y ago
But for most games Unreal still seems to be significantly more expensive after you actually start making significant money?
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ffhhttt
3y ago
> goes down a bit, but ad revenue goes up The ad market is more competitive and very crowded there is no reason to use Unity for your ads if someone else offers a better deal. Also Unity did try focusing on increasing ad revenue over the
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ffhhttt
3y ago
> Han civilization Sorry. I’m not sure how did I manage to write that, it was supposed to be “civilizations have [thrived]”. > Earth has never been as inhospitable to human life as it's expected to be since any known civilization
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ffhhttt
3y ago
I understand/understood the inherent inefficiency. My entire point was that if solar/wind makes up majority of you power generation capacity there will be certain periods of time when significantly more power will be generated tha
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ffhhttt
3y ago
> kill Unity as an option for F2P games Will it though? That $0.20 fee seems like a red herring (and not such a big deal unless most of your users are in US, Western Europe etc.) and hardly anyone will pay that much. Why would they? Anyo
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