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feistyio
searching Neon…
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5 ms
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by
feistyio
12y ago
Looks like the author has since taken your advice although the thumbnails remain uncensored.
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io.js, controversial fork of node.js, releases v1.0.0
(iojs.org)
7 points
by
feistyio
12y ago
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1 comments
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by
feistyio
12y ago
As is your server.
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JavaScript Sega Master System Emulator
(xania.org)
2 points
by
feistyio
12y ago
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0 comments
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by
feistyio
12y ago
Brisbane, Australia | Remote | Full Time / Contract Stack: Node.js, JavaScript/CoffeeScript, WebGL Resume: https://gist.github.com/pyrotechnick/d2a0d8bb825300d204bd Demos: https://youtube.com/
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by
feistyio
12y ago
SEEKING WORK - Brisbane, Australia (Remote OK) Realtime JavaScript development. WebGL, WebSocket, WebRTC, Node.js, etc. Bachelor of Games and Interactive Entertainment. 10+ years professional experience. JavaScript/CoffeeScript, HTML+C
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by
feistyio
13y ago
https://github.com/mikolalysenko/ndarray-bit
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by
feistyio
13y ago
Fun facts: Grasp is by the author of LiveScript[1]. This was submitted by the author of CoffeeScript[2] [1] https://github.com/gkz/LiveScript [2] https://github.com/jashkenas/CoffeeScript
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by
feistyio
13y ago
You might also like the "Think Distributed" podcast: http://thinkdistributed.io
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by
feistyio
13y ago
Dear author: If you refactor the object/array/Float32Array instantiation in the redraw loop out into one-off allocations you will see a remarkably improvement in performance in terms of garbage-collection.
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Epsilon-aware `==` for JavaScript's Number
(github.com)
1 points
by
feistyio
13y ago
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0 comments
12.
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by
feistyio
13y ago
I wish you all the best with your ambitious project ^w^ You should seriously consider employing techniques such as LLJS[1] to avoid thrashing the GC. At the very least use typed arrays à la glMatrix[2] rather than a Vector prototype. Typed