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eyeplum
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1.
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And This Was My Christmas and New Year Break
(auteursoftware.substack.com)
4 points
by
eyeplum
9mo ago
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0 comments
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by
eyeplum
4y ago
We use QML. As for graphics performance, I think the heavy lifting is done by Qt6, as it took advantages of modern GPU rendering APIs on each platforms (e.g. Metal on macOS and DirectX 11 on Windows). What we did to keep the UI responsive i
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eyeplum
4y ago
Thanks for the suggestion. Tempo adjustments and beat analysis do sound like interesting ways to expand Teapodo's capabilities! We will certainly consider those. Cheers!
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by
eyeplum
4y ago
Hi, Yan from Teapodo here. Plugin host in Teapodo is done in two main modules: - The Teapodo audio engine provided "plugin slots" for the application to mount plugin instances to (in a thread safe way), which is written in Rust -
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by
eyeplum
4y ago
Yes, we are working on it! https://twitter.com/teapodo_audio/status/1559130186704371713...
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by
eyeplum
4y ago
It's running on Qt 6.
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by
eyeplum
4y ago
Hi, Yan from Teapodo here. Yes, we will eventually try to make it a sustainable business. We don't have a concrete licensing plan yet, but we are hoping to keep all released functionalities free to use so that existing users won't
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by
eyeplum
4y ago
Hi, Yan from Teapodo here. Thanks for the feedback! - Glad it felt smooth and fast to you, that's exactly what we are striving for. - For the plugin list issue, yes, we also noticed that before release, we are planning to add plugin s
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by
eyeplum
4y ago
Aha, that sounds like a neat idea! Thanks for the suggestion!
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by
eyeplum
4y ago
This is indeed a very interesting idea - taking advantage of the existing ecosystem. Like what the Language Server Protocol has done to the text editing world. Thanks for the suggestion and we will definitely consider it.
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by
eyeplum
4y ago
Thanks for the tips about AUv3! We will definitely look into supporting both VST and Audio Unit.
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by
eyeplum
4y ago
Thanks! Yup, noise gate / compressor / limiter / EQ are on our roadmap, hopefully we will be able to release them soon!
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by
eyeplum
4y ago
Thanks for the heads up, we will look into this. Re: Linux support, it's on our radar, and I believe the code base is Linux compatible, so stay tuned!
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eyeplum
4y ago
Linux support is on our radar, sorry we don't have any more concrete information at the moment, but stay tuned!
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by
eyeplum
4y ago
Hello there, Yan from Teapodo here. Yes, we structured our application around C++, and the Rust part is more of an internal library called from C++ via FFI. We took this approach initially because I had done this before in another applicati
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by
eyeplum
9y ago
I got a job in New Zealand and moved from China to here. Also finished up a few small bits I started back in 2016. One is a side project for writing slides with Swift: https://github.com/Codezerker/Truffaut Another is
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Show HN: RyCooder – Simple CLI music player written in swift
(github.com)
1 points
by
eyeplum
11y ago
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0 comments