Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
ewmailing
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
8 ms
·
1.
▲
by
ewmailing
7mo ago
Star Control 2 (which takes many Starflight influences and also hired Greg Johnson) also used a lot of procedural generation. It has around 500 stars and 4000 worlds with minerals and lifeforms. I recall the SC2 lead programmer Fred Ford sa
2.
▲
by
ewmailing
7mo ago
It goes beyond drawing inspiration. Greg Johnson, designer of Starflight, worked directly on Star Control 2.
3.
▲
Why We Loved Sierra Games (2015) [video]
(youtube.com)
2 points
by
ewmailing
9mo ago
|
0 comments
4.
▲
by
ewmailing
8y ago
> So instead of finding the NES next to your other PCs at the time, it was near the toy aisle? > Anyone who maybe was able to witness the revival able to comment with their anecdotes? That is NOT my recollection. I bought my Atari gam
5.
▲
by
ewmailing
8y ago
LuaCocoa author here. While the objc_msgSend, objc_msgSend_stret, et. al, is an annoying detail, that isn't really the hard part. (And in fact, all the good bridges use libffi to do more direct invocations and avoids a lot of this prob
6.
▲
Memories of the Great Video Game Crash and Toys R Us
(playcontrol.net)
3 points
by
ewmailing
8y ago
|
0 comments
7.
▲
by
ewmailing
9y ago
Swift on Android already exists. https://news.realm.io/news/swift-on-android/
8.
▲
Swift on Android
(news.realm.io)
3 points
by
ewmailing
9y ago
|
1 comments
9.
▲
Swift on Android
(news.realm.io)
2 points
by
ewmailing
9y ago
|
0 comments
10.
▲
by
ewmailing
9y ago
Lua creator Roberto Ierusalimschy just gave a talk about "Functions in Lua" and starts his talk explaining that our (conversational) language has still not evolved a precise way to articulate all these different ideas about functi
11.
▲
by
ewmailing
9y ago
I wrote a little about the QFG1 vs. QFG5 inspirations in my blog entry. But here is a video of the QFG5 dryad dance which will probably start making it clear. https://www.youtube.com/watch?v=D2dTxSCGeNE And this is from QFG
12.
▲
Show HN: My RIP Goodbye to my Co-Founder Carlos Icaza
261 points
by
ewmailing
9y ago
|
22 comments
13.
▲
by
ewmailing
9y ago
Hi, I'm the presenter of the talk. I'm happy to try to answer any questions here. Thanks to try! Swift Tokyo for making this talk happen, and thanks to Realm for posting it. For more info, I wrote a few more things about the talk
14.
▲
Swift on Android (presentation)
(realm.io)
7 points
by
ewmailing
9y ago
|
1 comments
15.
▲
by
ewmailing
9y ago
Here's a picture of the infamous "Insert Buckazoid" :) http://www.midimusicadventures.com/queststudios/mt32-resourc...
16.
▲
by
ewmailing
9y ago
A little more context for those who don't know the history of music in PC gaming, Sierra was the first major company to push hard on PC sound cards. They partnered up with Roland and Adlib to promote and sell their cards so they could
17.
▲
by
ewmailing
9y ago
I remember reading a story about how he picked the name "Roland". He wanted a company name that would be pronounced and spelled the same way in any language and country, and escape translation issues. The irony was not lost on him
18.
▲
by
ewmailing
9y ago
I first learned about Roland because of their partnership with Sierra On-Line and the MT-32. I remember Scott Murphy (Space Quest co-creator) told a story about the first time Roland came to hear how Sierra was using the MT-32. They were bl
19.
▲
by
ewmailing
9y ago
And also iOS, Android, and a native web browser backend via Emscripten :) This was a proposal/prototype/intro video for IUP for iOS & Android for the IUP community. https://www.youtube.com/watch?v=UvrEfOg3Nyk
20.
▲
by
ewmailing
10y ago
I was either told or read (during the 2.x time frame) they were likely going to break @_silgen_name. @_cdecl was added to replace this (at least for my usage case), but I think it is still unfinished and not official, hence the leading unde
21.
▲
by
ewmailing
10y ago
I believe it is the calling convention. When I use it, if you look at the symbols/name mangling, what gets generated looks like a C symbol. 000061b4 T BlurrrSwiftEntry vs. 000061cc T _TF1MySDLMainActivity16BlurrrSwiftEntryFT_T_
22.
▲
by
ewmailing
10y ago
I'm using @_cdecl on Android which doesn't have the the Obj-C runtime.
23.
▲
Lua 5.3.3 released
(lua.org)
32 points
by
ewmailing
10y ago
|
1 comments
24.
▲
by
ewmailing
10y ago
I’ll stick my neck out there and praise Lua. While I will admit the stack is tedious to work with, all C binding bridges I’ve worked with are tedious. (With exceptions of languages that use compilers and architecture/platform specific
25.
▲
by
ewmailing
10y ago
My rule of thumb is the Lua core is about 100kb, and the Lua standard library is about 100kb. Tcl is about 2MB. (All built as dynamic libraries.) Lua’s source is pretty malleable. There are things you can rip out from Lua if you don’t need
26.
▲
by
ewmailing
10y ago
I made this video in defense of Flappy Bird back when people were piling on the game and the author. There are multiple points, but it starts with my belief that people overstate the similarities to other semi-recent games and simultaneous
27.
▲
by
ewmailing
10y ago
I didn't look at the demo, but that list of dependencies is not reflective of SDL. This is what ldd on my build of SDL looks like: linux-vdso.so.1 => (0x00007ffda33d9000) libm.so.6 => /lib/x86_64-linux-gnu&#x
28.
▲
WWDC 2016 (Jun 13-17) registration has begun
(developer.apple.com)
1 points
by
ewmailing
10y ago
|
0 comments
29.
▲
Swift Android port now merged into master
(github.com)
2 points
by
ewmailing
10y ago
|
0 comments
30.
▲
by
ewmailing
10y ago
Why? From one of Roberto Ierusalimschy's talks (starts at slide 6): http://www.inf.puc-rio.br/%7Eroberto/talks/ws2011.pdf Excerpt: - Not all languages are 0-based: Icon, Fortran, AWK1, and Smalltalk are 1-bas
More ›