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et1337
searching Neon…
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1.
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by
et1337
2mo ago
Throwing my hat in the ring, I think passkeys were also invented by engineers with zero understanding of the average developer: https://etodd.io/2026/04/06/passkeys-are-too-hard/
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et1337
2mo ago
This is the most interesting study I’ve seen: https://unessays.substack.com/p/talk-is-cheap Funny enough, it basically says the exact same thing about software engineering that TFA says about science: First - devel
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Slow Tuesday Night (1965)
(baen.com)
5 points
by
et1337
2mo ago
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2 comments
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et1337
3mo ago
Perhaps my "reject the premise" comment was a bit too provocative. I didn't intend to start an argument. I wanted to share a story of a person who was put in the position you described (working as a manager on a large project
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by
et1337
3mo ago
I am not able to find it now, but there was an amazing story recently from the 60s or 70s where an engineer was in exactly this position. His team was building a new, complex, ambitious operating system, but it was late and over budget and
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by
et1337
3mo ago
Folks have been saying “things are different now, the agents are now compounding success instead of error” for at least a year now, but I just don’t see it. I was lucky enough to receive a weeklong $50k per head AI training from the people
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et1337
3mo ago
Can’t wait for CGP Grey’s review of this flag
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et1337
4mo ago
> prompting for test-driven development is not the same as enforcing code coverage thresholds in your build tool Are they actually different? I would guess they have roughly the same efficacy. 100% code coverage means nothing, and this i
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et1337
4mo ago
Making normal things feel weird is basically the whole premise of the delightful webcomic Strange Planet: https://www.instagram.com/nathanwpylestrangeplanet
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et1337
4mo ago
Asking random people to write SVG gives even worse results
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et1337
4mo ago
Oh no, I’ve definitely experienced that, it’s terrible. But that situation makes me wish for more agency (for example, talking to customers directly), whereas it seems to make other engineers wish for less agency (please hand me a complete
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et1337
4mo ago
I’ve never understood engineers who complain about vague specs… if the spec was complete, it would be code and the job would be done already! Getting a 20 page spec delivered from upon high and mechanically translating it to code without an
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et1337
4mo ago
Wow, thanks for that, TIL! I’m definitely a code lumper.
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by
et1337
4mo ago
I think all three problems are really one problem under the hood: Are these two things actually the same thing, or they separate?
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et1337
5mo ago
The saddest part about Kubernetes is… after you set it all up, you still need a hacky deploy.sh to sed in the image tag to deploy! And pretty soon you’re back to “my dear friend you have built a Helm”. And so the configuration clock continu
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et1337
5mo ago
Jujutsu has a concept of mutable vs immutable commits to solve this. Usually everything in a remote branch is immutable. To work on a branch, I track it and that makes it mutable.
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by
et1337
5mo ago
Thousands of keystrokes saved by not having to type “man syscall”… and millions of hours lost by confused folks like OP (and myself)
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et1337
6mo ago
I’ve been driving Bluefin DX for a year or two. On the plus side, it works absolutely flawlessly. This is the longest I’ve ever run a Linux distro without a Nvidia driver update causing the whole thing to explode. It truly is the year of Li
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et1337
6mo ago
No encapsulation… huge functions with tons of local variables shared between closures… essentially global state in practice. I think ant the time, objects with member variables felt “heavy” and local variables felt “light”. But the fact tha
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et1337
6mo ago
I also think there’s an interesting effect when cool functional language features like currying and closures are adopted by imperative languages. They make it way too easy to create state in a way that makes you FEEL like you’re writing bea
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et1337
6mo ago
Right, there’s no silver bullet. I think all I can do is increase the feedback bandwidth between my brain and the real world. Regular old stuff like linters, static typing, borrow checkers, e2e tests… all the way to “talking to customers mo
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et1337
6mo ago
I think the worst case is actually that the LLM faithfully implements your spec, but your spec was flawed. To the extent that you outsource the mechanical details to a machine trained to do exactly what you tell it, you destroy or at least
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et1337
6mo ago
Turn off your watch history. It disables the front page and shorts, but you can still watch any video you want and also follow your subscriptions. You still get recommendations next to each video but I find those much less problematic perso
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et1337
6mo ago
This was a fun one today: % cat /Users/evan.todd/web/inky/context.md Done — I wrote concise findings to: `/Users/evan.todd/web/inky/context.md`%
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et1337
6mo ago
Based on my experience writing many games that work great barring the occasional random physics engine explosion, I suspect that trigonometry is responsible for a significant proportion of glitches. I think over the years I subconsciously l
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et1337
7mo ago
This video is a really cool dive into EUV for the uninitiated (me) https://youtu.be/MiUHjLxm3V0?si=kEPSicC2WXYhcQ6L
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et1337
7mo ago
A personal finance app called “Predictable” that takes chaotic sloshes of money and turns them into steady streams of cash. You tell it “I receive this much money weekly/monthly/on the first and fifteenth/when Mercury is in r
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et1337
9mo ago
Didn’t we just have a front page article about the average founder age increasing well beyond 30 this year? Is it a non-normal distribution or what?
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et1337
9mo ago
Makes sense! I think dustbunny said it best: C# is “not worth the squeeze” specifically in Godot, and specifically if you’re going for performance. But maybe that’ll change soon, who knows. The engine is still improving at a good clip.
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et1337
9mo ago
My post could have been a bit longer. It seems to have been misunderstood. I use GDScript because it’s currently the best supported language in Godot. Most of the ecosystem is GDScript. C# feels a bit bolted-on. (See: binding overhead) If
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