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ernestrc
searching Neon…
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5 ms
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1.
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by
ernestrc
5d ago
If you're going to run a benchmark, at least post the results. I was planning on writing up a different blog post about the terminal optimization journey, but I actually used `kitten __benchmark__ --render` quite a lot to optimize it:
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by
ernestrc
5d ago
You just compiled 9 extensions, a purpose built benchmark program, a toy ssh shop I built, a toy TUI browser and Rune, in serial. It's right there in the output. Try `go build ./cmd/rune` for a fair comparison.
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by
ernestrc
5d ago
Thanks, I'm gathering that people are very excited about this. We'll post something in the coming weeks.
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by
ernestrc
5d ago
We're looking for someone to spearhead this effort: https://github.com/unstablebuild/rune/issues/50 . I personally don't know enough about TS/JS's ecosystem to design a good experience. I k
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by
ernestrc
5d ago
I've gotten this feedback from other folks as well. I just can't seem to strike a balance between "what do I do now" and "this is too much training". > You mentioned “it’s like driving a new car” in another
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by
ernestrc
5d ago
Yes, you can disable it but if you don't login with your Rune account, it won't ever connect. You can also disable auto-joining, even if logged in, with the following config: https://github.com/unstablebuild/r
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by
ernestrc
5d ago
:) https://forge.fedoraproject.org/go/sig/issues/1#issuecomment...
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by
ernestrc
5d ago
That’s exactly why Rune is also a terminal multiplexer. Rune acts as a bridge between automated and manual programming. You can fuzzy-search for symbols and files and reference them right from the chat UI, without having to copy and paste.
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by
ernestrc
5d ago
Thanks! We're still working on the legal details, but should have something finalized in the coming weeks.
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by
ernestrc
5d ago
I've been using Arch Linux and macOS for the longest time, so I never saw the appeal with flatpak. It could be a good option until Rune is popular enough. fwiw I'm also working on a cask for homebrew.
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by
ernestrc
5d ago
Yes, SSH is always an option, but it could totally work with a Tailscale network. In fact, we embed tsnet in Rune and use headscale as the coordination server, so there's nothing special about Rune's network. In the future, we
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by
ernestrc
5d ago
> One thing I would like to see on the home page is a video showing it being used. Fair point. I've been meaning to record a video for a while, but I hate being in front of a camera. > Also would like to see how it looks in a li
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by
ernestrc
5d ago
Thanks! We spend so many hours staring at these UIs.. I totally get it. It’s like driving a new car.
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by
ernestrc
5d ago
It’s a long process to get into Fedora, but we’re gonna give it a shot for sure.
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by
ernestrc
5d ago
Author here! The post explains some of the details behind using Go as the primary language for building an IDE. It also introduces our novel contributor program, which will distribute some of Unstable Build's proceeds amongst participa
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Rune is now open source
(rune.build)
220 points
by
ernestrc
5d ago
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70 comments
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by
ernestrc
2mo ago
Thanks! :) https://docs.rune.build/learn/key-mapping
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by
ernestrc
2mo ago
I didn't know about rune, the programming language tbh. I guess we'll have to support it next
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by
ernestrc
2mo ago
are you on apple silicon or intel? edit: nvm I found the issue. cmd+q or forcequit! doesn't work while the onboarding tutorial is running.
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by
ernestrc
2mo ago
Fair. It’s mostly to transfer muscle memory over anyway. I’m a vim user so having all input surfaces in the IDE be modal and obey HJKL is priceless.
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by
ernestrc
2mo ago
I’d love to hear more about your opinion. Can you shoot us an email hi@unstable.build?
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by
ernestrc
2mo ago
You’re right about this. I’ll add it to those pages as well. edit: done
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by
ernestrc
2mo ago
I’ll look into these. We do some special handling of cmd+q so resources are released gracefully. I’m guessing you didn’t select a preset yet. Is that accurate?
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by
ernestrc
2mo ago
No. It's written in Go.
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by
ernestrc
2mo ago
No plans yet but if there’s enough demand we’ll port it to Windows.
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by
ernestrc
2mo ago
Fair. I’ll change the wording so it’s obvious. To answer your question, there’s no difference other than the licensing terms allowing you to use it for commercial work.
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by
ernestrc
2mo ago
No connection. Naming things, sigh. It’s hard to find an unused name these days.
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by
ernestrc
2mo ago
Not a walkthrough video, no. The first steps section of the getting started guide is the best place to start ( https://docs.rune.build/#your-first-steps ). There are also a few short clips on the home, Go and Python pages. Fa
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by
ernestrc
2mo ago
Thanks, looking into it. edit: I think it's from all the videos playing at once, even when not visible. It should be fixed now.
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by
ernestrc
2mo ago
Author here. We pushed 1.1 today. It was scheduled for release two weeks ago, but it was quite hard to balance adding so many new features with the influx of bug reports that followed our launch a month ago. Obviously, adding Python is a bi
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