Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
enoex1
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
8 ms
·
1.
▲
by
enoex1
7y ago
Redis pub / sub has worked fantastically for me - reached 100k+ concurrent users with ~80 msg / sec, but benchmarked much higher. It was the easiest, fastest, and most reliable solution I found (about ~4 years ago)
2.
▲
The Hitchhiker's Guide to D3.js
(medium.com)
5 points
by
enoex1
9y ago
|
0 comments
3.
▲
by
enoex1
9y ago
It's a voronoi + boids visualization that flocks around the mouse (and each other). In honesty though, it's literally eye cancer ;P
4.
▲
by
enoex1
9y ago
In this app I did not have to worry about that, but I can recommend https://github.com/sunnylqm/react-native-storage for dealing with storing on the device if you want to manually do things. I haven't built an app
5.
▲
by
enoex1
9y ago
Yes, quite easy! I have very little android dev experience. Android integration was excellent, I had zero issues. It was easy to ship to the play store (faster and less painful than iOS. And if you need to modify something, you don't n
6.
▲
How I learned React Native in a weekend and shipped an app
(vasir.net)
159 points
by
enoex1
9y ago
|
32 comments
7.
▲
The Psychological State of “Flow” and Game Design
(atahigherlevel.com)
2 points
by
enoex1
10y ago
|
0 comments
8.
▲
Using data visualization to craft experiences: from loading bars to games
(vasir.net)
8 points
by
enoex1
12y ago
|
0 comments
9.
▲
Presentation on Crafting Experiences with Data Visualization
(youtube.com)
3 points
by
enoex1
12y ago
|
0 comments
10.
▲
Show HN: Rect Rangle – simple multi-player browser-based game
(rectrangle.com)
11 points
by
enoex1
12y ago
|
0 comments
11.
▲
Designing a Browser Based Game with D3.js, Part I
(vasir.net)
6 points
by
enoex1
12y ago
|
0 comments
12.
▲
Using D3 and SVG Filters to Create a Fog of War Effect
(vasir.net)
9 points
by
enoex1
12y ago
|
0 comments
13.
▲
Enhancing Data Visualization with SVG Filters
(vasir.net)
14 points
by
enoex1
12y ago
|
1 comments
14.
▲
How games use data viz
(vasir.net)
5 points
by
enoex1
12y ago
|
0 comments
15.
▲
Colorful, group-based JavaScript logging for the web
(vasir.net)
7 points
by
enoex1
12y ago
|
0 comments
16.
▲
Show HN: Bragi – A discrete, colorful logging library for JavaScript
(vasir.net)
10 points
by
enoex1
12y ago
|
0 comments
17.
▲
Visualizing Dijkstra's Algorithm
(vasir.net)
4 points
by
enoex1
12y ago
|
0 comments
18.
▲
by
enoex1
12y ago
For errors I'll always log the full stack trace (in JS, at least). This helps a ton for when errors occur, but I find that often times it's not explicit errors that are a problem (e.g., making sure the right message is sent and re
19.
▲
How logging made me a better developer
(vasir.net)
10 points
by
enoex1
12y ago
|
2 comments
20.
▲
by
enoex1
12y ago
Thanks! I've come across your library before and I think it's great. I like how you abstract the World to be a container for the systems and entities.
21.
▲
How to Build an Entity Component System Game in JavaScript
(vasir.net)
28 points
by
enoex1
12y ago
|
5 comments
22.
▲
by
enoex1
12y ago
I'll be posting a follow up about the machine learning bit in the near future. It uses not just words, but also phrases. For the meme / buzzfeed posts, more weight is given to content you write vs. links / articles you post (
23.
▲
How we scaled to generate personalities for 200 million people
(vasir.net)
29 points
by
enoex1
12y ago
|
7 comments
24.
▲
by
enoex1
12y ago
source and methodology: http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3783449/
25.
▲
by
enoex1
13y ago
like this? http://shutdown.outline.com/
26.
▲
by
enoex1
13y ago
canvas can better handle drawing thing which involve tons of objects, as you're working with pixels instead of DOM elements. here's an example of canvas being used for parallel coordinates: http://bl.ocks.org/synta
27.
▲
by
enoex1
14y ago
Very cool! D3 was intimidating to me, and personally screencasts similar to this are helpful when trying to get a broad overview of a library. Even better, all the code for each video is provided with a live code editor.
28.
▲
by
enoex1
14y ago
The data comes from a recent image published on the GuildWars official blog: http://guildwars2viz.com/static/img/viz/gw2_data.jpg I just calculated the percentages based on the pixel coverage of each bar. I'll also add in on your buddy's
29.
▲
by
enoex1
14y ago
Thanks! You're not thick, it's just that this isn't really the best visualization choice for the data since the rings are independent and not hierarchical (like in http://mbostock.github.com/d3/ex/sunburst.html ). You are absolutely right
30.
▲
by
enoex1
14y ago
Thanks! I removed the transition delay effect, it should appear to select it a bit faster now.
More ›