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enbugger
searching Neon…
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1.
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by
enbugger
17d ago
You realize you are exemplary hater when you feel an urge to post comments like this
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by
enbugger
19d ago
Is it a good idea to code an app with infinite canvas (like Excalidraw) in Htmx?
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by
enbugger
1mo ago
I wish more apps adopt such actually functional themes rather than yet another iteration of Windows Vista-like glassmorphism There is also https://warmburnout.com/
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by
enbugger
1mo ago
any guides on transorming an android phone into a proxmox node?
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by
enbugger
2mo ago
Funny to see how Rust devs start to make up new labels when it turns out some language performs better then their language.
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by
enbugger
2mo ago
I think such comment are the exact reason why "the speaker" has quit HN. This is literally some AI transcription from the video + "I find this interesting". Why is this even in the top?
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by
enbugger
2mo ago
I can’t imagine the head of LLVM Foundation to have similar blog post on Zig’s decision to move to their own compiler backend. And yet Andrew regularly mentions that this is because the bugs which LLVM brings. Here seems to be the similar s
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by
enbugger
3mo ago
> It's fast. super slow on windows
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by
enbugger
4mo ago
Virtual Desktop is the only app which makes Quest 3 usable for work. And it is bad thing because it is available only on Win and Mac. Unfortunately, Linux alternatives' video encoding/postprocessing is inferior. Judging by my WiVR
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by
enbugger
4mo ago
Interesting observation. This is what was lurking in the back of my mind when I was playing Path of Exile. But I usually thought it would be very elegant to implement it in the form of Lisp macros that transform all the computations into fa
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by
enbugger
4mo ago
> Making it a "Compiler problem" makes it an unsolvable one in acceptable time. If I understand correctly, "compilation" is needed only on equipment change. I remember some FPS drop in PoE when changing the gear too.
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by
enbugger
4mo ago
It shouldn’t. Same 3rd party extensions distribution model like in VSCode just written in Lua instead
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by
enbugger
4mo ago
I can't. But I'm sure I will be happier and richer person if I don't opt out self from a working stack in favor of saving 100-200mb RAM
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by
enbugger
4mo ago
A decision to move native because of the crisis seems like an expensive populist move to please not very solvent users. Why bother with that if many predict the RAM crisis will last merely until 2027?
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by
enbugger
5mo ago
How does it replace Obsidian though? I somehow think the author does not fully understand that knowledge management systems are inherently interactive and need to handle queries like in databases because they are databases.
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by
enbugger
5mo ago
>gets solved in Godot with C++ if only by rewriting half of the Godot codebase. With design choices they made, Godot will never be performant enough for RTS/Crown simulation games. https://github.com/godotengine/
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by
enbugger
5mo ago
1) Are there any benefits in replacing a personal private project git repo with jj? I usually just commit straight to master in order to just not to lose the changes and be able to roll back. 2) Are there any pros in doing so in a project
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by
enbugger
5mo ago
Godot is nowhere near to something like C# HPC, Jobs and Burst. And I’m afraid even GDExtension can’t help with that. At least not with Godot’s scene structure which prioritises simplicity over performance.
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by
enbugger
5mo ago
> I don't want to design anything in any UI. I had the same need and found Raylib_cs suit very well for that
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by
enbugger
5mo ago
Cool, you now can implement Elm architecture inspired GUI framework in C#. As much as I hate Microsoft, I admit they are doing great things for C#
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by
enbugger
6mo ago
From https://recastnav.com : > Industry Standard - Recast powers AI navigation features in Unity, Unreal, Godot, O3DE and countless AAA and indie games and engines I see the industry is of full double standards :)
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by
enbugger
6mo ago
> So, if you want to build games using raylib, why not learn learning or use Swift for that? Never ever worked for me. Imagine, you actually learned basic Swift and Raylib, now you want "advanced" features in your game like nav
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by
enbugger
6mo ago
> They are designed for environments where being clear is very risky So fake guru courses mostly
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by
enbugger
7mo ago
We live in time when instead of booking a ticket you have to create a landing page to draw developer’s attention to a quite irritating bug.
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by
enbugger
9mo ago
>ZERO concern of the current US administration about the welfare of Venezuelans Neither was doing that with other countries they ransacked. The other was pouring enough propaganda at you so that you think it is somehow different.
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by
enbugger
9mo ago
I don't want to do manual memory management and pointer handling I don't want to have any sort of undefined behavior I want to have quick code reload button in the editor I want to still rely of the engine official documentation w
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by
enbugger
9mo ago
Not to mention the Hot Reload which comes out of the box.
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by
enbugger
9mo ago
GDScript is not very maintainable as the code base grows. It lacks proper refactoring tools (e.g. the ones from Jetbrains Rider), static type checking, flexible object system and many 3rd party libraries which might be needed
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by
enbugger
9mo ago
The author "teaches workshops on AI development for engineering teams". This is nothing but a selling post for companies. I don't know what to discuss here honestly, this is more primitive bait than an average video preview p
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by
enbugger
10mo ago
If only Lisp had better presense in modern code editors. Emacs is not enough, especially on Windows where it is super slow. I think this is what actually stops newcomers to start with Lisp and not Python
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