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eigenbom
searching Neon…
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1.
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End of the Machinery Game Engine
209 points
by
eigenbom
4y ago
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93 comments
2.
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by
eigenbom
7y ago
From their GitHub page: "ChaiScript is one of the only embedded scripting language designed from the ground up to directly target C++ and take advantage of modern C++ development techniques, working with the developer how they would ex
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by
eigenbom
8y ago
There's no implication there.
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by
eigenbom
8y ago
Life is way more complex than an isolated study might lead you to believe. Read research, but be aware of its limitations.
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by
eigenbom
8y ago
I was agreeing with him!
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by
eigenbom
8y ago
Oh yeah, no chance. The best outcome for me is to earn enough to keep making games.
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by
eigenbom
8y ago
The game is my life, but so are my wife and daughter. It's a life!
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by
eigenbom
8y ago
Hi Sam!
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by
eigenbom
8y ago
Sorry!
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How to take 7 years to ship a beta
(medium.com)
3 points
by
eigenbom
8y ago
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0 comments
11.
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by
eigenbom
8y ago
And so marks the end of the std::graphics era. I originally thought it was a good idea, but now agree that a graphics API like that has no place in standardisation.
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by
eigenbom
8y ago
In libcxx it's a few lines. Unless you also count the overloads for initialiser_list etc.
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Show HN: Change my Twitter avatar
(bp.io)
2 points
by
eigenbom
9y ago
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0 comments
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by
eigenbom
9y ago
Americans invented the laugh track. ;)
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by
eigenbom
9y ago
Best joke I've heard all day.
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by
eigenbom
9y ago
I'm excited by this feature, along with all the other compile-time programming stuff (reflection, concepts). The downside I see is having to remember how a metatype works.. e.g., the default access type for member variables of struct,
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by
eigenbom
9y ago
Seems like a very broad definition that would place science, religion, and this comment within the sphere of art.
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by
eigenbom
9y ago
fixed point is often used for that case
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by
eigenbom
9y ago
Took a few rounds but the Angels were in on this one.. ;)
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by
eigenbom
9y ago
Thx!
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by
eigenbom
9y ago
I think she triggered an interrupt in my brain and now I'm running a deep hidden subroutine..
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by
eigenbom
9y ago
Haha with a constantly changing ABI right? Thx :D
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I'm a dad
11 points
by
eigenbom
9y ago
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9 comments
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by
eigenbom
9y ago
You could definitely make them full entities, it would depend on your use case. If you're making a bullet hell shooter then maybe bullets need to be handled as a special case. Either way best not to get caught up in ideology or finding
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by
eigenbom
9y ago
It's a problem, but I'm not sure it's a big enough problem to seek out an alternative architecture altogether. Bullets probably would be simple structs in a shooty game, not full blown entities. The next step beyond that simp
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by
eigenbom
9y ago
Have you written about this in more detail Jon? I'd love to read about it. I'm not sure if there's an explicit definition somewhere, but i think an ECS could be as simple as an entity struct that contains an (optional) physic
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by
eigenbom
9y ago
A good retrospective. I'm always inspired by Evan's passion and ability.
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A collection of gamedev articles for NotGDC
(eigenbom.github.io)
4 points
by
eigenbom
10y ago
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0 comments
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Dynamic vs. Static Procedural Generation #NotGDC
(medium.com)
1 points
by
eigenbom
10y ago
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0 comments
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by
eigenbom
10y ago
I think there's a distinction between prototypes of parts of the game and the full game. I remember Carmack building a prototype of the texturing system for Rage to see if it would all work, so maybe the prototyping was always just an
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