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dxu
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Show HN: AI-Powered Product Photography
(stylized.ai)
2 points
by
dxu
4y ago
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0 comments
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Show HN: Ponzu – AI Generated Textures for 3D models
(ponzu.gg)
6 points
by
dxu
4y ago
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0 comments
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by
dxu
11y ago
It's nice though, I think it's a great way of introducing a younger who might only be familiar with heavily narrative driven games from Telltale to an incredible generation of point and clicks. For example, I'd known nothing
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by
dxu
11y ago
Oooh, I'm traveling right now, but I will check those out when I get the chance! Thanks for the suggestions.
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by
dxu
11y ago
That is the plan! This was the only article I've written so far - I decided to launch it before amassing a number of articles. I'm currently working on one for Super Meat Boy, but this is also a passion project - I'm an engin
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by
dxu
11y ago
You have no idea how much your comment means to me!! Thank you so much for your kind words. You bring up really great points! The first, regarding the use of headers, was something that I did think of, but decided against. One problem I had
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by
dxu
11y ago
Definitely a classic. Maybe I'll revisit it with the remastered edition!
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by
dxu
11y ago
I'm glad you enjoyed it, and that it had that effect on you! Thanks for the kind words! :)
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by
dxu
11y ago
Hi all, I'm starting a long-form game design analysis site to provide long-form articles on the topic for others to read, while exploring what makes great games so enjoyable. I started with Cave Story because it was my introduction to
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The Careful Design of Cave Story
(soldierfromthesurface.com)
65 points
by
dxu
11y ago
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19 comments