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dshankar
searching Neon…
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1.
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by
dshankar
3y ago
Bigscreen Beyond developer here. This game is incredible and moody to play in VR on the OLED-based Beyond headset. Congrats to the team on shipping a fantastic game. I love what you've done with it
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Tested reviews the Bigscreen Beyond, the smallest VR headset [video]
(youtube.com)
2 points
by
dshankar
3y ago
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3 comments
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by
dshankar
3y ago
Norm Chan from Tested.com reviews the Bigscreen Beyond and the Pimax Crystal, with brief comparisons to headsets like the Quest Pro and Apple Vision Pro. disclosure: I'm Darshan, YC alum (W2011) and founder/CEO of Bigscreen.
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by
dshankar
8y ago
Speaking of Bigscreen...it was released for mobile today :-D Oculus Go launch title and also Samsung GearVR support
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dshankar
8y ago
Bigscreen does this and is a launch title for the Oculus Go. It's available today. https://blog.bigscreenvr.com/bigscreen-is-launching-today-on... Stream your Windows PC --> mobile VR headset using the "Bigscre
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by
dshankar
9y ago
> "almost no current laptops have the GPU performance for the recommended spec, though upcoming mobile GPUs may be able to support this level of performance." This WAS true in 2015 but is NOT TRUE today. All the Nvidia Pascal
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Virtual reality startup Bigscreen raises $11M Series A
(blog.bigscreenvr.com)
2 points
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dshankar
9y ago
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0 comments
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by
dshankar
9y ago
Salary & equity depends on experience, location, and the role. We expect to be hiring much more senior management roles in the next 6-12 months as well, an engineering manager and a product manager. Therefore, it's a very wide rang
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by
dshankar
9y ago
Remote | Full Time Bigscreen is a VR/AR company building an immersive, social computing platform. Think "VR Operating System" We have over 250,000 users on the Rift & Vive. Our power users spend 20-30 hours each week usin
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by
dshankar
10y ago
Bigscreen lets you view any content in VR that you can currently view on your computer, not just web content. You can see your entire desktop on floating virtual screens, which enables you to use your any desktop app (including but not li
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by
dshankar
10y ago
You are absolutely correct. I think there's a massive opportunity for "3D programs" (Blender, Maya, AutoCAD, etc.) to become native VR applications. Bigscreen is instead about the other 99% content that's completely 2D.
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dshankar
10y ago
I'd love to learn more about how you're using Bigscreen (and how we can make it better for you). Could you email me? darshan@bigscreenvr.com
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dshankar
10y ago
Bigscreen founder here. Thanks for the kind words! If you have any bugs or feature requests, please let me know! darshan@bigscreenvr.com
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Virtual reality startup Bigscreen raises $3M led by Andreessen Horowitz
(blog.bigscreenvr.com)
2 points
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dshankar
10y ago
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0 comments
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What pro computing could be
(medium.com)
3 points
by
dshankar
10y ago
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0 comments
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Investor Day
(blog.ycombinator.com)
257 points
by
dshankar
10y ago
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88 comments
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dshankar
10y ago
The original "Show HN" turned out OK https://news.ycombinator.com/item?id=8863 (that was nearly 10 years ago!)
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LIVE: Solar Impulse Airplane – Landing in Mountain View, CA
(youtube.com)
4 points
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dshankar
10y ago
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0 comments
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dshankar
11y ago
There is no such thing as a `foveated display` There is foveated rendering: a rendering optimization technique where you render at higher resolutions where the eye is looking at due to higher visual acuity in a small ~5-degree circle thanks
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Amazon Lumberyard: free AAA game engine with Oculus and AWS integration
(aws.amazon.com)
441 points
by
dshankar
11y ago
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177 comments
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Unreal Engine in VR – Early Preview Announcement
2 points
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dshankar
11y ago
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0 comments
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Ant Simulator cancelled after team spends crowdfunded money on booze and strippers
(news.softpedia.com)
4 points
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dshankar
11y ago
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0 comments
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by
dshankar
11y ago
HUDs (i.e. face-locked user interface elements, as opposed to world-space UI like on the cockpit surfaces) can cause discomfort in VR. One reason is the vergence accommodation conflict. Focusing on objects inches away from your face is also
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dshankar
11y ago
No desktop VR headset is wireless today, and won't be for the foreseeable future due to latency and bandwidth requirements. Wires are suboptimal but tracked wires (just like the headset is tracked. i.e. you'll see the wire in VR)
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dshankar
11y ago
FYI, it doesn't require a $2,500 gaming machine. The recommended specifications require a PC that costs roughly $1,000. "Oculus Ready" certified PCs start at $950. Not sure where you'd get the idea that Oculus isn't
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dshankar
11y ago
Major trade shows in the coming months are your best bet. I assume you're in SF and the next best SF event to demo would be GDC in March (if you can wait that long)
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by
dshankar
11y ago
"3rd to market"? The first consumer VR hardware on the market was the GearVR, made by Samsung AND Oculus. The second consumer VR hardware on the market is likely to be the Oculus Rift (Q1 Jan-Mar shipping) and the Vive is likely t
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by
dshankar
11y ago
Both the Vive and the Rift have head tracking. Positional head tracking has been around since 2014. The Vive has "room-scale" tracking that lets you walk around a large room-sized space, and includes hand controllers that are also
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YC Open Office Hours
(blog.ycombinator.com)
200 points
by
dshankar
11y ago
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86 comments
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by
dshankar
11y ago
Those are really the only three outcomes for a venture-backed startup Once you raise venture capital, you have to go big or go home, in the span of a decade. You don't have the "grow slow and stay private" option after rais
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